Concept Artist - Hybrid 2D/3D Game Art

Nintendo of America Inc

Redmond (WA)

Hybrid

USD 31,000 - 47,000

Part time

4 days ago
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Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo Software Technology Corporation, based in Redmond, Washington, is a subsidiary of Nintendo Co., Ltd. We design, develop and deliver video games, with a focus on quality and timeliness in a collaborative production environment.

The role involves creating 2D concepts, illustrations, 3D models, textures, and animations, using Unity, Unreal, or proprietary engines, and standard art tools like Photoshop and Maya. Hybrid in Redmond, not fully remote.

Qualifications

  • Proven artistic and technical skills in basic 2D art production.
  • Experienced with game development pipelines and game engines (Unreal, Unity or a proprietary engine).
  • Proven proficiency with commercial art production software (Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

Responsibilities

  • Participates in the creation of 2D Concept that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for environments and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

Skills

2D art production
Organizational skills
Communication skills
Feedback responsiveness

Education

Undergraduate degree in art or related field

Tools

Unreal Engine
Unity
Proprietary engine

Job description

Nintendo Software Technology Corporation, based in Redmond, Washington, is a subsidiary of Nintendo Co., Ltd. We design, develop and deliver video games, with a focus on quality and timeliness in a collaborative production environment.

The role involves creating 2D concepts, illustrations, 3D models, textures, and animations, using Unity, Unreal, or proprietary engines, and standard art tools like Photoshop and Maya. Hybrid in Redmond, not fully remote.

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