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Nintendo Software Technology Corporation, based in Redmond, Washington, is a subsidiary of Nintendo Co., Ltd. We design, develop and deliver video games, with a focus on quality and timeliness in a collaborative production environment.
The role involves creating 2D concepts, illustrations, 3D models, textures, and animations, using Unity, Unreal, or proprietary engines, and standard art tools like Photoshop and Maya. Hybrid in Redmond, not fully remote.
Nintendo Software Technology Corporation, based in Redmond, Washington, is a subsidiary of Nintendo Co., Ltd. We design, develop and deliver video games, with a focus on quality and timeliness in a collaborative production environment.
The role involves creating 2D concepts, illustrations, 3D models, textures, and animations, using Unity, Unreal, or proprietary engines, and standard art tools like Photoshop and Maya. Hybrid in Redmond, not fully remote.