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Singularity 6 is seeking a Concept Artist for the Palia project. This full-time, remote role within Canada centers on defining character aesthetics, collaborating with the Art Director and Character Team, and shaping stylized fashion-forward concepts.
You’ll bring at least 1 year of game concept experience, strong 2D drawing, anatomy, perspective, and color theory, plus proficiency in Photoshop and cross-discipline teamwork. Remote work from Canada with a creative, results-driven studio.
Position Title: Concept Artist
Studio/Department: Palia
Employee Type: Full-Time
Location : Remote (within BC, Canada)
Salary Range: 75,000 to 85,000 CAD
Forge alternate worlds that deepen players’ lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia.
As a Concept Artist at S6, you will work with the Art Director and Character Team tohelp define the aesthetics of the characters in our stylized game project.
To be successful in this role, you will have a strong sense of story, game design, anda healthy appreciation for fashion. You will bring a strong sense of foundationaldesign principles and help cultivate the visual direction of our characters.
Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting.
2D design skills and an understanding of stylization for video games.
Strong drawing and painting fundamentals.
Create Illustrations that present ideas and inspire the team.
Able to clearly communicate ideas and collaborate with cross-discipline teams.
Explore a wide variety of ideas and push the boundaries of visual design
1+ years of experience creating concept artwork for games, animation orfilms.Proficiency in Photoshop and ability to learn new tools as needed.
Has a desire to learn and grow as an artist outside of the job.
Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory.
Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills.
Visual problem-solving skills.
Excellent work ethic and self-motivated.Able to give and receive constructive feedback.
Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture.
Graphic Design experience.
AAA game development experience.
Experience with 3D software.
Strong personal or professional experience developing stylized Props and Environments.
Singularity 6 is an Equal Opportunity Employer.