Concept Artist

Insight Global

Redmond (WA)

On-site

USD 61,992 - 73,012

Full time

14 days+

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Benefits offered by this job

Medical insurance
Vision insurance
401(k)

Job summary

A leading creative staffing agency is looking for a Concept Artist to join their team in Redmond, WA. This role requires a minimum of 5 years of experience in composition, lighting, and design principles, along with proficiency in tools like Unreal Engine, Blender, and Photoshop. The artist will work collaboratively with the Art Director and other team members to bring creative visions to life. The contract is for 12 months with potential extensions. Benefits include medical and vision insurance, as well as a 401(k).

Qualifications

  • Minimum 5 years of experience in composition, lighting, and design.
  • Proficient in using Unreal Engine, Blender, and Photoshop for asset creation.
  • Bachelor's degree or diploma in Art required.
  • Experience in shipping at least one AAA game title.
  • Strong grasp of human and animal anatomy, industrial, and architectural design.

Responsibilities

  • Collaborate with team to define project look and mood.
  • Maintain understanding of the game universe and technology constraints.
  • Create orthographic drawings for characters, props, and environments.
  • Proactively seek feedback from Art Director and other teams.

Skills

Composition skills
Lighting skills
Design principles
Collaboration skills
Photoshop mastery
Unreal Engine experience
Blender experience

Education

Bachelor's degree in Art

Tools

Photoshop
Blender
Unreal Engine

Job description

Concept Artist – Insight Global

Position: Concept Artist

Location: Onsite, 5 days a week in Redmond, WA (hybrid or remote flexibility if applicable)

Openings: 1

Contract Type: 12-month contract, chance for extensions up to 18 months

Pay Rate: $45.00/hr – $53.00/hr

Must Haves
  • Minimum 5 years of experience with composition, lighting, and design principles to create high-quality visual assets.
  • Minimum 3–5 years of experience using tools such as Unreal Engine, Blender, and Photoshop for game asset creation.
  • Strong ability to work within a team environment and coordinate effectively across art and development teams (experience level typically demonstrated through 5+ years in similar roles).
  • A Bachelor's degree or diploma with an emphasis on Art.
  • Shipped at least one AAA game title.
  • An outstanding grasp of human anatomy, animal anatomy, industrial, and architectural design coupled with strong traditional art fundamentals.
  • Exceptional mastery of either Photoshop or Painter.
  • Ability to work collaboratively – must be open to direction and able to embrace change.
Day‑to‑Day Responsibilities
  • Work closely with the Art Director, Lead Concept Artist, and other artists to define the look of the project, from global “broad‑stroke vision” and mood to its specific, individual pieces.
  • Develop and maintain a strong understanding of the game universe and the constraints of the technology.
  • Be proactive about seeking feedback and communication with the Art Director and other relevant departments.
  • Create orthographic (construction) drawings for environments, props, characters, vehicles, and weapons.
  • Assist the Art Director, Lead Concept Artist, and other Senior Concept Artists in providing studio feedback during the course of production.
  • Participate in regular team meetings.

Seniority level: Mid‑Senior level

Employment type: Contract

Job functions: Art/Creative and Engineering

Industries: Technology, Information and Media

Benefits Included: Medical insurance, Vision insurance, 401(k)

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