Compliance Engineer

Playson

United States

Remote

USD 90,000 - 150,000

Full time

14 days+
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Job summary

Playson is seeking a Software Developer, Compliance to own the engineering of a secure compliance pipeline, enabling faster and safer game and platform releases. You will defend artifacts with auditors and ISO labs, build evidence, automate controls, and shorten ship-to-auditor time.

The role demands strong Node.js/TypeScript, 3+ years production code, and experience with cert processes in regulated environments.

Qualifications

  • Developer first: 3+ years writing production code.
  • Strong Node.js and TypeScript skills.
  • Experience with building certified products in regulated environments.
  • Build pipelines and automated evidence rather than checklists.
  • Ability to read data and write SQL queries.
  • Composure under audit and regulator scrutiny.

Responsibilities

  • Run a certification submission yourself: evidence pack, lab correspondence, deficiency tracking, certificate in hand.
  • Sign off compliance evidence at the certification and pre-release gates independently.
  • Ship a measurable pipeline improvement: less manual evidence, a shorter path to lab-ready.
  • Present a plan for ISO evidence hygiene and SOC 2 control gaps.

Skills

Node.js
TypeScript
SQL
Code reading

Job description

ABOUT PLAYSON

Playson builds premium casino games and platform solutions for operators worldwide. Our products reach millions of players across regulated markets, and we ship frequently - which means our certification and compliance evidence has to be as well-engineered as the games themselves.

We are hiring a Software Developer, Compliance, to own that engineering: a pipeline that lets us ship faster and safer, and a defence of the platform and the games that holds up in front of a lab, an ISO assessor, and a future SOC 2 auditor.

About the role

You are a software developer sitting inside compliance. You will build and continuously evolve a secure compliance pipeline so we can ship games and platform changes faster and safer - and you will be the technical person who defends what we shipped when an auditor, a certification lab, or a regulator asks.

The scope is not games alone. You will stand in front of game certification labs, and you will also defend the platform: ISO certification of our systems and the evidence work that leads into a future SOC 2 audit. In every case, the job is the same. You produce the proof. You walk the auditor through it. You answer the question that was asked, with the evidence that was requested, and you stop there.

You will own the technical side of game certification. You take a game math package from the review channel to the lab, you produce the evidence the lab needs - build hashes, PAR sheets, configuration snapshots, version manifests - and you answer the lab's technical questions yourself, without a developer sitting next to you. When a certificate comes back, you are the person who confirms every deficiency is closed before the game is allowed past the pre-release gate.

Between lab submissions, you treat the pipeline as a product. Manual evidence collection, one-off screenshots, and tribal knowledge are the things you replace. You automate controls, tighten the audit trail, and shorten the path from "ready to ship" to "ready to show an auditor" without weakening the bar. Faster and safer at the same time is the point of this role - not one at the expense of the other.

YOUR FIRST 90 DAYS
FIRST 30 DAYS
  • Learn the certification path end-to-end: how a game goes from math review channel to lab submission to certificate
  • Map how we currently produce evidence for labs, for ISO, and for any control an auditor would ask to see - what is automated, what is manual, and what exists only in someone's head
  • Read the last year of certification submissions, deficiency cycles, and compliance incidents. Understand what we got wrong and why
  • Shadow one live lab submission and one auditor or ISO evidence walkthrough
FIRST 60 DAYS
  • Prepare and submit one certification evidence pack under supervision
  • Take a real auditor or lab question and answer it from evidence you assembled yourself
    FIRST 90 DAYS
    • Run a certification submission yourself: evidence pack, lab correspondence, deficiency tracking, certificate in hand
    • Sign off compliance evidence at the certification and pre-release gates independently
    • Ship a measurable pipeline improvement: less manual evidence, a shorter path to lab-ready, or a control that used to be a conversation and is now a repeatable artefact
    • Present a plan for ISO evidence hygiene and the first SOC 2 control gaps - what we can already show, what we must build, and in what order
    WHAT WE'RE LOOKING FOR
    • You are a developer first. 3+ years writing production code, comfortable reading someone else's codebase and forming your own opinion about what it does. You are not a documentation coordinator who learned some technical words
    • Strong Node.js and TypeScript. Our game math packages, engine integration, rules and bets migrations, test suites, and compliance automation are all JavaScript-side. You will read game math code and verify that what it does matches what we told the lab it does - and you will write the tooling that makes that check repeatable
    • You know what it takes to build certified products. You have worked for an iGaming game provider, a lottery, or another business where products require certification. You understand how that shapes development, testing, and releases, and why the code and supporting evidence need to stay aligned.
    • You build pipelines, not checklists. You have taken a manual, high-stakes process and turned it into something engineered: automated evidence, versioned artefacts, gates that fail closed
    • You can read data and write queries. SQL against a production analytics store, log investigation, understanding a metrics pipeline well enough to tell a real control failure from a broken dashboard
    • Composure …
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