Cinematic Supervisor

Mundfish

United States

Remote

USD 120.000 - 180.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

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Zusammenfassung

Mundfish is seeking a Cinematic Supervisor to oversee the creation and quality of in-game cutscenes, from concept to engine integration, collaborating with animation, art, and design teams.

You will manage the production cycle, coordinate dialogues, plan motion capture, and ensure polished visuals through lighting and color grading in Unreal Engine 5. This role emphasizes strong storytelling and pipeline leadership.

Qualifikationen

  • Experience with task management tools such as ClickUp, ftrack, Cerebro, or ShotGrid.
  • Experience creating cinematics in Unreal Engine 5.
  • Hands-on experience with Unreal Engine Sequencer.
  • Ability to establish and manage workflows across Art, Animation, Rigging, FX, Cinematics and Production.
  • Ability to develop unique visual concepts and creative solutions for game world areas, characters, and weapons.
  • Ability to handle final visual polish, including composition, lighting, and color grading.
  • Experience with 3D software.
  • Experience with compositing software such as After Effects, Nuke, or Fusion.

Aufgaben

  • Oversee the production cycle of cutscenes, trailers, and cinematic gameplay mechanics in collaboration with the Head of Department, including quality control, creative briefings, and participation in daily team meetings.
  • Manage task tracking, production planning, and deadlines.
  • Develop the dialogue pipeline in collaboration with the Narrative, Cinematics, and Game Design teams.
  • Supervise and plan motion capture sessions, including pre-production and preparation of 3D props and environments in collaboration with artists.
  • Ensure smooth communication and coordination of tasks between the creative team (directors) and the cinematics production team.
  • Develop and implement technical and creative solutions for cutscenes.

Kenntnisse

Cinematic direction
Storytelling
Pipeline coordination

Tools

ClickUp
ftrack
Cerebro
ShotGrid
Unreal Engine 5
Unreal Engine Sequencer
After Effects
Nuke
Fusion
3D software

Jobbeschreibung

We're looking for a Cinematic Supervisor to oversee the creation and quality of in-game cutscenes, from initial concept to final implementation in the engine. The ideal candidate should have a strong understanding of cinematic direction, storytelling, and the full cinematic production pipeline, working closely with animation, art, and game design teams.

Responsibilities
  • Oversee the production cycle of cutscenes, trailers, and cinematic gameplay mechanics in collaboration with the Head of Department, including quality control, creative briefings, and participation in daily team meetings.
  • Manage task tracking, production planning, and deadlines.
  • Develop the dialogue pipeline in collaboration with the Narrative, Cinematics, and Game Design teams.
  • Supervise and plan motion capture sessions, including pre-production and preparation of 3D props and environments in collaboration with artists.
  • Ensure smooth communication and coordination of tasks between the creative team (directors) and the cinematics production team.
  • Develop and implement technical and creative solutions for cutscenes.
Requirements
  • Experience with one or more task management tools, such as ClickUp, ftrack, Cerebro, ShotGrid, or similar.
  • Experience creating cinematics in Unreal Engine 5.
  • Hands-on experience with Unreal Engine Sequencer.
  • Ability to establish and manage workflows and pipelines across multiple production teams, including Art, Animation, Rigging, FX, Cinematics, and Production.
  • Ability to develop unique visual concepts and creative solutions for specific areas of the game world, characters, and weapons in collaboration with other members of the creative team.
  • Ability to handle final visual polish, including composition, lighting, and color grading.
  • Experience working with 3D software.
  • Experience with compositing software such as After Effects, Nuke, or Fusion.
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