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An established industry player is seeking a Contract Cinematic Artist to join their award-winning team. This role involves collaborating with talented developers to create visually stunning camera work that enhances storytelling in a new title. The ideal candidate will have a strong foundation in cinematography, experience with animation systems, and a passion for innovative storytelling. This is an exciting opportunity to contribute to a project that pushes the boundaries of gaming and narrative experiences. If you thrive in a creative environment and are eager to bring new ideas to life, we want to hear from you!
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Santa Monica Studio is seeking a Contract Cinematic Artist for the development of an upcoming new title. Do you love collaborating with talented developers to build genre-defining games? Join us as we embark on a new journey!
The Contract Cinematic Artist contributes to the overall project vision by utilizing camera composition and cinematic motion to present our character performances and story beats to the player. They have practical experience in prototyping, developing, and implementing animated cameras, can effectively balance narrative goals with technical constraints, and have a proven track record of execution from concept to completion.
The Contract Cinematic Artist will work closely with directors, leads, artists, and designers to deliver visually stunning camera work in support of the narrative goals of a large-scale new project.
The ideal candidate has held a junior or mid-level role on at least one published title, has a strong grasp of cinematic language, is comfortable working in Maya and MotionBuilder, and has worked with multiple game engines and animation systems. The ideal candidate is passionate about the craft of cinematography, and has a proven ability to combine creativity with technical capability to deliver visually stunning in-game narrative experiences.