CGI Concept Artist

Vuly Play

Los Angeles (CA)

On-site

USD 80,000 - 120,000

Full time

7 days ago
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Job summary

Vuly Play is seeking an experienced CGI artist to turn early-stage concepts into photoreal imagery. You’ll collaborate closely with Industrial Design and Engineering, preparing CAD data for CGI and delivering lifelike visuals across products.

You will lead modelling, lighting and rendering for consumer and industrial design projects, with travel to Asia and a role within an established CGI pipeline.

Qualifications

  • 3+ years' professional experience in CGI, 3D visualisation or related field.
  • Mastery of Blender, Plasticity, diffusion models and Adobe Creative Suite.
  • Strong modelling, lighting, shading and rendering for photorealistic scenes.
  • Expertise in hard surface modelling, sculpting and animation.
  • A strong portfolio spanning consumer products and industrial/interior design, CMF and textiles.
  • Experience turning engineering/CAD data into visually accurate representations.
  • Open to regular and consistent travel to key R&D teams in Asia.
  • Background in design (UI, UX or Industrial Design).
  • A passion for interactive game design and fresh visual presentation.

Responsibilities

  • Travel the globe with ~3 months+ travel to Hong Kong & China for collaboration.
  • Create photorealistic CGI imagery, animations and VFX from concept to launch.
  • Visualise early-stage ideas — materials, textures, lighting and realistic environments.
  • Prep CAD data for CGI and light/build materials around it.
  • Model and sculpt to support Industrial Designers across surfaces.
  • Work inside the established CGI pipeline and keep output consistent across projects.
  • Follow predefined procedures for visual presentation and translate CAD data into accurate representations.

Skills

CGI & 3D visualization
Blender
Plasticity
Adobe Creative Suite
Photoreal rendering
Hard surface modeling
Animation

Tools

Blender
Diffusion models
3D modelling software
Adobe Creative Suite

Job description

Turn concepts into images people believe are real

Vuly designs and manufactures outdoor play equipment sold around the world. Long before a product exists in metal, rope and plastic, it exists as a render — the one Industrial Design uses to sell a concept, the one Engineering checks before committing to tooling, and the one a customer sees on their screen before they ever touch the real thing. We're looking for the artists who collaborate with the team to build, update and own that image.

You’ll take support the early-stage concepts and engineering CAD data and turn them into imagery so accurate that nobody questions whether it's a photograph. You'll work within a defined CGI pipeline that makes that possible at speed, across multiple concurrent projects, without the quality slipping.

This role will require artists who understand the importance of authentic visualisation and are happy to advocate for the visual representation of products we make both at the early design stage and at the consumer level end stage.

What you’ll actually do
  • Travel the Globe. ~3 months+ a year travel to Hong Kong & China (Shenzhen) to collaborate with key R&D divisions working on rapid concepting & prototyping.
  • Make it look real. Create photorealistic CGI imagery, animations and visual effects for new Vuly design projects, from concept through to launch.
  • Visualise before it exists. Support product development by visualising early-stage ideas — materials, textures, lighting and realistic environments.
  • Prep CAD for CGI. Work closely with Industrial Designers and Product Engineers to prep CAD data for CGI workflows, then light and build materials around it.
  • Model what CAD can't sell. Model and sculpt, and support Industrial Designers across both hardsurface and non-traditional surface modelling.
  • Work inside the pipeline. Use the established CGI pipeline, asset management and scene optimisation to keep output consistent and efficient across projects.
  • Follow the playbook, then flag what's next. Implement pre-defined procedures for visual presentation in line with team workflows, and turn engineering/CAD data into visually accurate representations.
What we’re looking for
  • 3+ years' professional experience in CGI, 3D visualisation or a related creative field — product, architectural or industrial CGI preferred
  • Mastery of Blender, Plasticity, diffusion models and Adobe Creative Suite
  • Strong modelling, lighting, shading and rendering skills for photorealistic scenes
  • Expertise in hard surface modelling, sculpting and animation
  • A strong portfolio spanning consumer products and industrial/interior design, including textiles, CMF and cloth
  • Experience turning engineering/CAD data into visually accurate representations
  • Open to regular and consistent travel to key R&D teams in the Asia region
  • Background in design (UI, UX or Industrial Design)
  • A passion for interactive game design and a fresh eye for visual presentation
How you’ll work

You’ll work inside an established CGI pipeline rather than setting it, iterating fast alongside Industrial Design and Engineering. New tools, plug-ins or pipeline changes that affect the wider team need sign-off from the Senior CGI Concept Artist or Design Director, and anything brand-facing or a major shift in visual direction gets escalated rather than shipped solo.

What we offer
  • Hands-on CGI work on products before they exist in the real world
  • A global business with design and manufacturing teams across Australia, Kuala Lumpur and Asia
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