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Vuly Play is seeking an experienced CGI artist to turn early-stage concepts into photoreal imagery. You’ll collaborate closely with Industrial Design and Engineering, preparing CAD data for CGI and delivering lifelike visuals across products.
You will lead modelling, lighting and rendering for consumer and industrial design projects, with travel to Asia and a role within an established CGI pipeline.
Vuly designs and manufactures outdoor play equipment sold around the world. Long before a product exists in metal, rope and plastic, it exists as a render — the one Industrial Design uses to sell a concept, the one Engineering checks before committing to tooling, and the one a customer sees on their screen before they ever touch the real thing. We're looking for the artists who collaborate with the team to build, update and own that image.
You’ll take support the early-stage concepts and engineering CAD data and turn them into imagery so accurate that nobody questions whether it's a photograph. You'll work within a defined CGI pipeline that makes that possible at speed, across multiple concurrent projects, without the quality slipping.
This role will require artists who understand the importance of authentic visualisation and are happy to advocate for the visual representation of products we make both at the early design stage and at the consumer level end stage.
You’ll work inside an established CGI pipeline rather than setting it, iterating fast alongside Industrial Design and Engineering. New tools, plug-ins or pipeline changes that affect the wider team need sign-off from the Senior CGI Concept Artist or Design Director, and anything brand-facing or a major shift in visual direction gets escalated rather than shipped solo.