C++ Developer VSAR

Chyron

Melville (NY)

On-site

USD 110,000 - 160,000

Full time

11 days ago

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Job summary

Chyron, a global leader in broadcast graphics, is hiring a C++ developer to work on Unreal Engine-based virtual studios and AR features. You will extend an Unreal Engine plugin and contribute to real-time 3D graphics software used in live television and sports productions.

The role involves collaborating on integration with tracking and broadcasting I/O systems, and working with graphics/video hardware (Nvidia, Matrox) to deliver high-fidelity virtual graphics worldwide.

Qualifications

  • Master's degree in computer science or equivalent via work experience.
  • Strong knowledge of object-oriented design.
  • Experience with agile development, unit testing, and CI/CD.
  • Proficient in C++ programming.
  • Experience with Unreal Engine or similar engines (Unity, CryEngine).

Responsibilities

  • Extend the Unreal Engine Plugin functionality.
  • Design and develop real-time 3D graphics software.
  • Work with physical tracking and broadcasting I/O systems.
  • Interact with graphics and I/O cards (Nvidia, Matrox).

Skills

C++ programming
Object-Oriented Design
Agile methodologies
Unit testing
CI/CD
Unreal Engine

Education

Master's degree in Computer Science

Job description

Chyron is a global leader in products, services, and solutions for professional broadcast. As part of the Chyron team, you will be working with products that create content viewed by billions every day. We serve live television, news, and sports production, as well as other markets such as corporate, government, house of worship, esports and education. We offer the industry leading PRIME Live Platform, encompassing broadcast grade graphics, branding, augmented reality, video and audio mixing and more. Privately held, Chyron is headquartered in Melville, New York.

We are looking to hire C++ developer for products focused on Virtual studios and augmented reality based on Unreal Engine. Using world class graphical fidelity to drive broadcasts augmented with virtual graphics all across the world.

Responsibilities
  • Extend the functionality and features of Unreal Engine Plugin.
  • You will be working on the design and development of real-time, 3D graphics software and systems.
  • Working with physical tracking and broadcasting systems related to testing and I/O of the solution.
  • You will be working on solutions that will interact with graphics and I/O cards (including but not limited to Nvidia and Matrox).
Requirements
  • You have a master's degree in computer science or obtained a similar level through relevant work experience.
  • You have a good knowledge of Object-Oriented Design.
  • You have a good knowledge of agile development methodologies, unit testing, and CI/CD principles.
  • You have a good knowledge of C++ programming.
  • Experience with Unreal Engine or similar engines like Unity, CryEngine.
Nice to have
  • Experience with AR, VR, XR.
  • Experience with Chroma keying, Background Subtraction, Talent Tracking.
  • Experience with QT.
  • Basic understanding of C#.
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