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W4 Games is seeking a Business Developer to build our North American pipeline by sourcing and managing relationships with game studios, publishers, and tech firms. The role is remote, reporting to the COO, with a one-year contractor initial term and travel obligations.
The candidate will map demand, qualify opportunities, and coordinate with technical and executive teams to craft proposals. You should boast 3–6 years in game BD, strong relationships in NA, and comfort with engineering
We're looking for a Business Developer with experience in fast-moving, early-stage companies to build our pipeline in North America (US, Canada). You'll source, develop and own relationships with game studios, publishers, and technology companies that fit W4 Games’ professional services and products.
To date, most of our business has focused on providing specialized professional services for highly sophisticated companies. This work has involved performance optimization, engine customization, and platform enablement. Most of this work has been inbound and we believe represents a small fraction of potential demand. You will map that demand, determine client targets, and reach out to them. Once a conversation is live, you'll qualify it, bring in our technical leads when it needs them, and work with them to shape proposals with support from C-level.
We're early enough that what you build here will shape how business development works at W4 Games. You won’t be working in isolation: we have a strong team ethic and we work across departments to close deals and ensure client success.
This position reports to the COO.
The requirements below matter, but they aren't solely what will determine success in this position.
We're looking for a builder. Someone who sees that a function doesn't exist yet and treats that as a motivating opportunity.
However, you wouldn't be starting from nothing. We have customers, positioning that works, and pricing that holds up. What we don't have is a repeatable way to find new ones. You'd be establishing how we gauge demand, how we qualify what comes back, and how we track what's working, then rebuilding it as the market shifts and we learn more.
It also means telling us when we're wrong. If our ICP is off, we want to hear it. If a process we've built doesn't work, we'd rather you say so than work around it. Much of what we need to know about this market isn't written down anywhere yet, so we're looking for someone who goes and finds out rather than waiting to be briefed.
W4 Games was founded by the leadership of the Godot Engine project to help the industries that depend on real-time technology reclaim control of it. We give companies the freedom to innovate that comes with an in-house engine, without needing an in-house engine team. Games are where we started and where our expertise runs deepest, but we believe open source technology belongs in every industry, and we work well beyond games today. Our products and services let teams get the most out of Godot and ship with confidence.
W4 Games is an equal opportunity employer committed to providing an open, collaborative and friendly work environment and does not discriminate based on gender identity and expression, sexual orientation, physical appearance, body size, race, ethnicity, language proficiency, age, political orientation, nationality, religion or other similar characteristics.
All members of the W4 Games team work remotely. This position is open to candidates in North America. This is a full-time independent contractor engagement. The initial contract runs one year, with the option to renew. W4 covers all travel costs.
Compensation is $140,000 to $190,000 annually, fixed, with no commission component. Our sales cycles run long, and we care more about the quality of an engagement than its size, so we'd rather not have you chasing deals that aren't a fit.
Work with technology that millions of developers use, in a company built to make open source viable commercially.
Sell work that solves hard problems for studios shipping commercial products.
Build the function rather than inherit it. What comes next is yours to shape.
Wide latitude. You'll run your own pipeline your own way, with direct access to leadership when you need a decision.
We're small enough that your work is visible. We're growing quickly, but you'll still know everyone here.
Flexible hours. We're spread across many timezones and work async by default, so we care about what you deliver rather than when you're online.
A remote team that gets together in person. We fly the whole company out for company gatherings.