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BulletFarm – Technical Animator/Rigging Artist

Yelzkizi

United States

Remote

USD 97,000 - 185,000

Full time

9 days ago

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Job summary

An innovative company is seeking a Technical Animator/Rigging Artist to join a dynamic team working on an exciting new co-op FPS game. This role offers the chance to lead the technical animation and rigging pipelines, collaborate closely with directors, and establish best practices. Ideal candidates will have extensive experience in the video game industry, particularly in rigging FPS characters and using tools like Maya and Unreal Engine. Join this passionate team and contribute to the creation of engaging gaming experiences while enjoying the flexibility of working from almost anywhere in the world.

Qualifications

  • 3+ years as a Tech Artist and 5+ years in the video game industry.
  • Expert knowledge of Maya and MotionBuilder for animation.

Responsibilities

  • Spearhead Technical Animation and Rigging Pipelines for a new game.
  • Work with Directors to achieve high-quality animations.

Skills

Technical Animation
Rigging
Scripting
Blueprint
Python
C++
Maya
MotionBuilder

Job description

bulletfarm.com

Job Description

This job might no longer be available.

BulletFarm is looking for a Technical Animator/Rigging Artist to join a forming team as we set out to build a new co-op FPS. We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.

The Job

Staff to Lead Level Technical Animator/Rigging Artist working on a co-op FPS game. You will:

  • Spearhead the Technical Animation and Rigging Pipelines and Workflows for a brand new Unreal Engine 5.x game
  • Work with Technical and Art Directors to get the highest quality animations
  • Establish tools, pipelines, and best practices to partner with and support the animation team
  • Support and improve the integration of animation assets from Maya (or equivalent 3D Tools) to Unreal
  • Create user-friendly documentation

Qualifications:

  • 3+ years as a Tech Artist and 5+ years working professionally in the video game industry
  • Rigging experience for FPS Characters, including humanoids and quadruped creatures
  • Experience with Scripting, Blueprint, and Python, C++, Mel, or any other equivalent languages
  • Understanding of all components of modern AAA game engine content pipelines
  • Expert knowledge of Maya, MotionBuilder, or other equivalent animation software

Preferred Experience:

  • Have shipped at least 1 AAA Video Game
  • Proficiency in Unreal Engine's internal animation system
  • Mocap and Procedural animation workflow knowledge
  • FPS Weapon Rigging

Please come work with us if any of this sounds exciting to you:

  • You like being on the ground floor of something new; feel excited about contributing to company culture
  • You play games. Lots of them. Especially ones you’ve helped make.
  • Good with wearing a few hats and getting your hands dirty
  • Want to work from (almost) any where in the world - including your own home

Salary Ranges: USD - $97,000 - $185,000

CAD - $80,000 - $162,000

We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

Disclaimer: Position Leveling to be based on candidate experience and qualifications. Salary Range to be based on qualifications and local cost-of-labor.

How to Apply

Apply via:https://job-boards.greenhouse.io/bulletfarm/jobs/4371360007

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