Believable Lab Visualization 3D Tech Artist (WebGL)

Rang Technologies Inc

Hoboken (NJ)

On-site

USD 105,000 - 125,000

Full time

4 days ago
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Job summary

Rang Technologies Inc. seeks a real-time 3D artist and technical artist to raise the visual fidelity of lab equipment and effects within a strict budget. You will own the art and shader stack, producing GLTF/GLB assets and PBR materials for accurate glass, metal, and fluids.

Responsibilities include building dynamic VFX, writing GLSL shaders, and ensuring integration with a React Three Fiber codebase while maintaining performance on Chromebook-class hardware.

Qualifications

  • PBR workflow mastery for metalness/roughness and transmission in glass/liquid.
  • Proficient in GLTF/GLB asset pipeline from modeling to export.
  • Ability to optimize for low-end hardware (triangles, textures, draw calls).
  • Shader writing/modification in GLSL for materials and effects.
  • Experience with real-time VFX: fluids, smoke, flames, splashes.
  • Comfort reading/modifying JSX/React Three Fiber and runtime asset binding.

Responsibilities

  • Own real-time 3D art and technical-art layer for lab equipment assets.
  • Create clean, structured glTF/GLB models (microscopes, glassware, burners, etc.).
  • Author PBR materials to ensure glass/steel/fluids read realistically.
  • Build and tune real-time effects: pouring streams, splashes, vapor, heat shimmer, condensation.
  • Write/modify GLSL shaders for materials and effects.
  • Maintain Chromebook-friendly performance (low triangle counts, memory, draw calls).
  • Collaborate with engineers to integrate assets into a React Three Fiber codebase with addressable parts.

Skills

PBR materials
GLTF/GLB pipeline
Real-time performance
GLSL shaders
Real-time VFX
React Three Fiber familiarity

Tools

Blender
glTF exporter
React Three Fiber

Job description

Rang Technologies Inc. seeks a real-time 3D artist and technical artist to raise the visual fidelity of lab equipment and effects within a strict budget. You will own the art and shader stack, producing GLTF/GLB assets and PBR materials for accurate glass, metal, and fluids.

Responsibilities include building dynamic VFX, writing GLSL shaders, and ensuring integration with a React Three Fiber codebase while maintaining performance on Chromebook-class hardware.

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