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NVIDIA in Austin, TX is seeking a Backend Compiler Engineer to help design, modify and optimize a high-performance GPU compiler backend. You will collaborate across teams to push the envelope on CUDA, OpenGL, DirectX and Vulkan targeting deep-learning workloads and SIMT architectures.
The role emphasizes strong C++ delivery, robust software engineering, and clear communication while advancing compiler technology and related tooling in a fast-paced environment. Equity and benefits are available.
We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.
You will also be eligible for equity and benefits.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.