Associate Game Designer: Prototyping, AI & Gameplay

PlayStation

Santa Monica (CA)

Hybrid

USD 51,000 - 69,000

Full time

4 days ago
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Benefits offered by this job

Medical coverage
Dental
Vision

Job summary

Naughty Dog is seeking a proactive gameplay designer to prototype and implement gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using our in-house tools and scripting languages. You will collaborate across design, animation, programming, and art teams to bring prototypes into production at a high level of quality.

You should be a self-motivated communicator with strong teamwork skills and a willingness to iterate and refine concepts, including debugging and tuning

Qualifications

  • Significant programming ability with a CS background.
  • Knowledge of 3D math and game dev concepts.
  • Experience with C++, C#, Lua or other scripting languages.
  • Broad understanding of the gaming landscape.

Responsibilities

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors.
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems.
  • Communicating with animation, programming, and art departments to produce the assets and code support required for the areas you’re owning.
  • Additional responsibilities may be assigned as needed.

Skills

Gameplay programming
3D math
C++
C#
Lua
Self-starter

Education

Computer Science undergraduate degree preferred

Tools

C++
Lua
C#

Job description

Naughty Dog is seeking a proactive gameplay designer to prototype and implement gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using our in-house tools and scripting languages. You will collaborate across design, animation, programming, and art teams to bring prototypes into production at a high level of quality.

You should be a self-motivated communicator with strong teamwork skills and a willingness to iterate and refine concepts, including debugging and tuning

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