Animation Systems Architect

Epic Games

California (MO)

On-site

USD 118,000 - 190,000

Full time

14 days+

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Job summary

Epic Games is seeking a Technical Designer in Animation (TDiA) to join our team and design gameplay animation systems that deliver high-quality character motion. You will serve as the primary contact for animation implementation issues and work closely with Animation, Design, and Programming to ensure a smooth animation pipeline.

You will help identify issues, deploy solutions, and bridge communication between animation and other departments, contributing to pipeline improvements and training.

Qualifications

  • Strong animation sense with understanding of realistic and stylized motion
  • Expertise with animation pipelines including Maya, MotionBuilder, Unreal Engine and Control Rig tools
  • Exceptional problem-solving ability with strong written communication and teamwork
  • Familiarity with gameplay animation tools and concepts; Unreal Engine Animation Blueprints required
  • Experience with AAA game development, preferably on a large team using Unreal Engine
  • Self-motivation, a strong work ethic, and ability to work independently
  • Coding knowledge or experience with C++ is not required

Responsibilities

  • Creation of animation behavior tools and techniques to build complex movement systems
  • Design and implement animation state machines and runtime solutions
  • Collaborate with Animation, Design, and Programming to analyze and solve animation implementation issues
  • Work with animation leadership to maintain style and quality bar for animations
  • Identify performance bottlenecks and contribute to pipeline improvements and training materials

Skills

Animation sense
Problem solving
Team collaboration
Communication
Independent work
C++ not required

Tools

Maya
MotionBuilder
Unreal Engine
Control Rig

Job description

Epic Games is seeking a Technical Designer in Animation (TDiA) to join our team and design gameplay animation systems that deliver high-quality character motion. You will serve as the primary contact for animation implementation issues and work closely with Animation, Design, and Programming to ensure a smooth animation pipeline.

You will help identify issues, deploy solutions, and bridge communication between animation and other departments, contributing to pipeline improvements and training.

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