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AI Research and Development Engineer (m/w/d)

Intel

United States

Remote

USD 110,000 - 160,000

Full time

3 days ago
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Job summary

A leading tech company is seeking a senior AI Rendering Research and Development engineer to innovate in real-time 3D rendering with AI algorithms. You'll be responsible for architecture, design, and development of AI-based software libraries, working alongside world-class engineers to push the boundaries of 3D graphics in gaming.

Qualifications

  • 6+ years software development experience with Bachelor's, 4+ with Master's, or 2+ with PhD.
  • Strong knowledge of AI algorithms and principles.
  • Experience in developing AI training datasets.

Responsibilities

  • Develop optimized AI-based rendering software libraries and algorithms.
  • Work on deep learning solutions for 3D gaming.
  • Collaborate with AI and Graphics engineers.

Skills

AI models development
3D Graphics
Neural rendering techniques
Deep learning
Optimization for GPU
Python programming
PyTorch
CUDA
OpenCL
DPC++

Education

Bachelor's degree in Computer Science or related field
Master's degree in Computer Science or related field
PhD in Computer Science or related field

Job description

Job Details:

Job Description: Are you passionate about transforming the world of realtime 3D rendering with AI? If so, we have an exciting opportunity for you. Join the Intel XeSS Research and Development team and be at the forefront of revolutionizing real-time 3D rendering with AI algorithms and neural rendering techniques. As part of our team, you'll delve into the architecture, design, and development of optimized AI-based rendering software libraries, SDKs, and algorithms for 3D game developers.

We are looking for a highly motivated senior AI Rendering Research and Development engineer with a strong AI and 3D graphics background, and expertise in neural rendering techniques with a track record in delivering and leading successful AI software projects. Working with world-class AI and Graphics engineers, you will develop deep learning solutions for 3D gaming, focusing on advanced techniques to significantly boost performance and quality.

Qualifications:

You must possess the minimum qualifications listed below to be considered for this position. Preferred qualifications are additional and considered a plus.

Minimum qualifications:

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, Physics, Mathematics, or related field with 6+ years of software development experience.
  • Or Master's degree in the same fields with 4+ years of software development experience.
  • Or PhD in the same fields with 2+ years of software development experience.

Additional experience of 2+ years in:

  • Developing AI models with modern architectures for 3D Graphics and Visual Computing.
  • Building AI training datasets and training models.
  • Strong knowledge of PyTorch.
  • Proficiency in Python programming.
  • Understanding of AI algorithms and principles.
  • Realtime or physics-based 3D Graphics rendering.
  • Optimizing deep learning inference for GPU architectures.
  • Advanced Python, CUDA, OpenCL, DPC++ programming.

Preferred Qualifications:

  • Deep knowledge of GPU or Deep Learning Accelerator architectures.
  • Digital signal processing expertise.

Job Type: Experienced Hire

Shift: Shift 1 (Germany)

Primary Location: Virtual Germany

Additional Locations:

Business group: The Client Computing Group (CCG) focuses on Intel's PC products and platforms, including notebooks, desktops, and all-in-ones. We aim to deliver meaningful computing experiences that empower users to focus, create, and connect. As the largest business unit, CCG invests heavily in PC innovation and product leadership, contributing to Intel's overall mission of enriching lives globally.

Posting Statement: All qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, disability, or other protected characteristics.

Work Model for this Role:

This position is fully remote, requiring occasional attendance at Intel sites based on business needs. You must reside in and work from the country specified in the posting, where Intel has a legal presence. Remote work from other countries is not permitted due to legal regulations. Details are subject to change.

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