AI Engineer

Embedding VC

Palo Alto (CA)

On-site

USD 140,000 - 230,000

Full time

5 days ago
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Job summary

LiveX AI in Palo Alto is seeking an experienced AI Engineer (Machine Learning Engineer) to train, fine-tune, and deploy generative models for talking-head avatars, including diffusion and video generation, with emphasis on low-latency inference.

You will build data pipelines, optimize multi-GPU training, and collaborate with backend, product, and research teams to ship avatar features while staying current with advances in multimodal AI and neural rendering.

Qualifications

  • 3+ years of hands-on ML engineering or research with production-quality code.
  • Deep expertise in PyTorch and modern DL workflows.
  • Experience with diffusion models, video generation, or neural rendering.
  • Strong Python engineering and distributed training on multi-GPU / multi-node setups.

Responsibilities

  • Train and fine-tune generative models for talking-head synthesis, audio-driven facial animation, and full-body avatar video.
  • Design data pipelines for large-scale video, audio, and multimodal datasets: collection, cleaning, labeling, alignment, augmentation.
  • Optimize models for realtime serving with sub-200ms end-to-end latency: distillation, quantization, pruning, caching, streaming inference, custom CUDA/Triton kernels where needed.
  • Build and maintain training, evaluation, and deployment infrastructure on GPU clusters (PyTorch, DeepSpeed, FSDP, Ray, Kubernetes).
  • Define and track quality metrics (lip-sync accuracy, identity preservation, expression naturalness, latency, throughput) and drive measurable gains.
  • Work with backend, product, and research teams to ship avatar features and iterate on user feedback.
  • Keep up with research in generative video, multimodal AI, and neural rendering; bring useful techniques into the stack.

Tools

PyTorch
TensorRT
CUDA
ONNX
Kubernetes

Job description

LiveX AI · AI Engineer (Machine Learning Engineer)
Palo Alto, CA · Full-time, on-site · Department: Engineering
Source: https://livex.ai/careers/ai-engineer (posted May 27, 2026)

About the Role

LiveX AI is building realtime, interactive AI avatars: digital humans that see, listen, and respond with natural speech and expressive motion. This engineer trains, fine-tunes, and serves the generative models behind these avatars across the full model lifecycle, from data curation and training diffusion, video, and multimodal models to low-latency inference for live streaming.

Responsibilities
  • Train and fine-tune generative models for talking-head synthesis, audio-driven facial animation, and full-body avatar video (diffusion models, DiT, 3D Gaussian Splatting, GAN-based, transformer-based video generators).

  • Design data pipelines for large-scale video, audio, and multimodal datasets: collection, cleaning, labeling, alignment, augmentation.

  • Optimize models for realtime serving with sub-200ms end-to-end latency: distillation, quantization, pruning, caching, streaming inference, custom CUDA/Triton kernels where needed.

  • Build and maintain training, evaluation, and deployment infrastructure on GPU clusters (PyTorch, DeepSpeed, FSDP, Ray, Kubernetes).

  • Define and track quality metrics (lip-sync accuracy, identity preservation, expression naturalness, latency, throughput) and drive measurable gains.

  • Work with backend, product, and research teams to ship avatar features and iterate on user feedback.

  • Keep up with research in generative video, multimodal AI, and neural rendering; bring useful techniques into the stack.

Qualifications
  • 3+ years of hands-on ML engineering, or strong research experience with production-quality code, with a record of shipping deep learning models.

  • Deep expertise in PyTorch and modern DL workflows; able to read, reproduce, and extend research papers.

  • Strong background in one or more of: diffusion models, video generation, generative AI, computer vision, multimodal (audio+vision) AI, speech synthesis, neural rendering.

  • Solid Python engineering; distributed training on multi-GPU / multi-node setups.

  • Proven realtime inference optimization: TensorRT, ONNX, Triton Inference Server, CUDA, mixed precision, streaming pipelines.

  • Comfortable in ambiguous, fast-changing environments; proactive, ownership-driven.

  • Fast-learning startup mentality; eager to push what interactive avatars can do.

Nice-to-Haves
  • Talking-head, audio-driven animation, lip-sync, or digital human systems; 3D Gaussian Splatting, NeRF, face reenactment, avatar synthesis.

  • Publications at top venues (NeurIPS, CVPR, ICCV, SIGGRAPH, ICLR, ICML) or notable open-source contributions.

Compensation

Competitive salary, equity, and benefits; access to substantial GPU compute. No range listed. Equal Opportunity Employer.

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