AI and Computational Geometry Engineer

Atomic Machines

Emeryville (CA)

On-site

USD 200,000 - 250,000

Full time

6 days ago
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Job summary

Atomic Machines in Emeryville, CA is hiring for a senior software-focused DFM engineer to translate device geometry into manufacturable designs within the Matter Compiler platform.

You’ll work across AI, Modeling and Simulation, Design, and Process Engineering to turn design intuition into auditable software while grounding decisions in fab data and physical process constraints.

Qualifications

  • Willingness to work on novel, poorly specified problems and provide tangible software solutions.
  • Experience writing code that generates geometry under real manufacturing constraints.
  • Strong background in computational geometry and designing manufacturable geometry.

Responsibilities

  • Own the DFM software capability within the CAM stack.
  • Encode manufacturability constraints into design loops.
  • Collaborate with design and process engineers to formalize judgment into auditable code.
  • Ground DFM decisions in physical process models and fab data.
  • Validate layouts against real fab runs and feed learnings back into models.
  • Build a structured knowledge base from production history for calibration and regression testing.

Skills

DFM software
Python
C++/systems language
Computational geometry
geometric kernels libraries

Education

Bachelor's/Master's/PhD in Mechanical Engineering or CS/Applied Math

Tools

Shapely
Clipper
OpenCascade
CGAL

Job description

Atomic Machines is ushering in a new era of micromanufacturing with its Matter Compiler™ technology platform. This platform enables new classes of micromachines to be designed and built by providing manufacturing processes and a materials library that are inaccessible to semiconductor manufacturing methods. It unlocks MEMS manufacturing not only for device classes that could never be produced by semiconductor methods, but also for entirely new categories. Furthermore, this digital platform is fully programmable in the way 3D printing is digital—but whereas 3D printing produces parts of a single material using a single process, the Matter Compiler™ technology platform is a multi-process, multi-material system: bits and raw materials go in, and complete, functional micromachines come out. The Atomic Machines team has also created an exciting first device—made possible only through the Matter Compiler™ technology platform—that we will be unveiling to the world soon.

Our offices are in Emeryville and Santa Clara, California.

About The Role:

The Matter Compiler will take a device design and produce a physical part without the manual translation steps. Design for manufacturing (DFM) is where that translation happens, and it is currently human work: an engineer reasons about how a part must be arranged, held, and processed, and encodes that judgment one design at a time.

This role owns that reasoning as software. It is the DFM function inside the Atomic Machines CAM stack, the engineering discipline of turning device geometry into manufacturable geometry under real process constraints, generally rather than case by case.

The scope is the full DFM layer: the geometry between a device model, the workpiece, and the machine processes, including how parts are arranged on a blank and held in place during cutting; the DFM rules for each process and material the platform supports; the constraints and checks that tell a designer a part cannot be made as drawn; and the physical models that ground those rules in what the processes do to the part.

The engineer in this role is the person on the team who thinks in manufacturing constraints and writes code that respects them. Design engineers bring geometry that cannot yet be built. Process engineers bring results from the machine that the rules did not predict. The person in this role connects those two and works inside a cross‑functional team spanning AI, Modeling and Simulation, Design, and Process Engineering.

What You’ll Do:
  • DFM as a software capability. The algorithms, representations, and constraints that convert device geometry into geometry a process can execute. This covers part arrangement on a blank, retention during processing, and release afterward, and it expands as we add processes.
  • Manufacturability constraints in the design loop. Encoding what our processes can and cannot do, so infeasibility surfaces at design time rather than at the machine.
  • The bridge between process intuition and code. Working directly with design and process engineers to elicit the judgment they apply by hand, formalize it, and make it auditable and testable.
  • Physical grounding. Moving DFM decisions from heuristics toward criteria based on the mechanics of the process, with our Modeling and Simulation team.
  • Validation against reality. Defining what correct means for a layout, testing against fab runs, and folding failures back into the constraints and models.
  • The knowledge base. Turning our production history into a structured record that supports calibration, regression testing, and eventually learned components.
What You’ll Need:
  • This posting is not tied to a specific level and spans early career through Staff, or L4 to L6. Candidates should have a minimum of 5 years of relevant industry experience or a PhD in a related field.
  • Practical DFM experience, demonstrated by work where you wrote code that generates geometry under real manufacturing constraints. Relevant examples include slicer or toolpath software for additive manufacturing, non‑standard toolpathing strategies such as continuously self‑supporting structures, design software for sheet metal stamping or other tool and die applications, PCB or lead frame layout, or comparable design automation work where geometry is constrained by physics rather than by convention.
  • Working computational geometry ability: 2D boolean operations, polygon offsetting, packing and no‑fit‑polygon style reasoning.
  • Strong software engineering: Python plus a systems language, and comfort driving geometry kernels and libraries through their APIs (Shapely, Clipper, OpenCascade, CGAL, or similar).
  • A clear demonstration of working productively on novel, poorly specified problems. A PhD is one way to show this. Open source contributions, patents, or industry work on greenfield problems count equally.
  • Willingness to ground your work in physical evidence from the fab, and to iterate with the engineers running the process.
  • Bachelor's, Master's, or PhD in Mechanical Engineering, Computer Science, Applied Math, Computational Design, or a related field.
Bonus Points For:
  • Exposure to laser micromachining or other subtractive micro‑scale processes: kerf, heat‑affected zone, tabbing, part release.
  • Enough mechanics background to reason about part stability during processing, or the interest to build that with our Modeling and Simulation team.
  • Combinatorial and geometric optimization, using MILP, constraint programming, or metaheuristics.
  • Machine learning on geometric data, for example learned models over meshes or B‑rep graphs, neural fields, or learning from expert demonstration. This is a growth direction for the role, not an entry requirement.
  • Experience placing heuristic or learned components inside a deterministic, auditable pipeline, including validation and fallback behavior.
  • Familiarity with CAE tools (e.g., Comsol, Ansys, Abaqus).
  • Contributions to open‑source geometry or manufacturing software.

The compensation for this position also includes equity and benefits.

Salary Range: $200,000 USD - $250,000 USD

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