About the Role
Reporting to a Software Engineering Manager, this role is responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. The role supports EA's American Football games, including Madden, College Football, and a new title, within a team that prides itself on innovation and creative collaboration. The engineer works closely with gameplay, backend, and tools engineers to help redefine how large-scale connected game experiences are built, deployed, and operated within Unreal Engine.
Key Responsibilities
- Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, Python, C#, Groovy, and more.
- Automate build, deployment, and environment management processes across Dev, Staging, and Production environments.
- Develop and maintain infrastructure-as-code solutions using tools such as Terraform, Ansible, and CloudFormation.
- Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
- Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.
- Manage version control integrations and branch strategies to ensure stable and consistent release cycles.
- Implement monitoring, observability, and alerting solutions to support proactive service reliability.
- Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.
- Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).
- Champion DevOps best practices across the studio and foster a strong testing culture by mentoring team members and driving the adoption of modern, automated workflows and effective testing methodologies.
Required Experience & Qualifications
- 7+ years of professional software development or DevOps engineering experience.
- 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
- 3+ years of programming experience with C++.
- 3+ years of experience developing automation for large-scale or live-service environments.
- Strong scripting skills in Python, Bash, or PowerShell.
- Experience with containerisation and orchestration tools such as Docker and Kubernetes.
- Experience with one or more cloud providers such as AWS, GCP, or Azure.
- Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.
- Experience with Perforce and/or Git version control workflows.
- Experience building and maintaining monitoring and alerting systems using tools such as Grafana, Prometheus, Datadog, or CloudWatch.
- Strong understanding of networking, security practices, and environment isolation.
- Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.
- A passion for automation, developer enablement, and building reliable systems that scale.
Preferred Skills
- Multi-cloud experience.
- Knowledge of Unreal Engine and its build and development ecosystem, such as Unreal Build Tool, Unreal Automation Tool, Horde, and SubmitTool.
- Experience in multiplayer and live games.
- Experience with artifact management, distributed caching, and CI parallelisation.
- Familiarity with secure software development practices, including secrets management and automated security scanning.
- Experience supporting game or real-time service build pipelines for console and PC platforms.
- Desire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.
- Passion for continual learning and career growth.
Workplace
- Locations: Orlando, FL; Madrid, Spain; Victoria, BC, Canada.
Salary
- Pay offered will be determined based on relevant business and candidate factors, including education, qualifications, certifications, experience, skills, geographic location, or business needs.
- If the applicant resides in a different location, a recruiter will advise on the applicable range and benefits.
Benefits & Perks
- In Canada, vacation: 3 weeks per year to start.
- In Canada, sick time: 10 days per year.
- In Canada, extended health, dental, and vision coverage.
- In Canada, basic life insurance.