3D Toy Sculptor (ZBrush) – Pop Culture Figures

Jobvite, Inc.

Everett (WA)

On-site

USD 43,000 - 54,000

Full time

12 days ago
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Benefits offered by this job

401(k) plan with matching
Creative work environment

Job summary

Funko is seeking a Digital Sculptor in Everett, WA to generate 3D assets for multiple toy lines using ZBrush. You will create turn sheets, aid in pad print art, and support quality control to ensure consistent, high-quality products.

Sculpters must understand Funko aesthetics and work with cross-functional teams. Requirements include 2+ years of toy sculpting with ZBrush, hard surface skills in ZModeler, and proficiency in Illustrator/Photoshop.

Qualifications

  • 2+ years of related experience as a Digital Sculptor working on toys.
  • Advanced sculpting proficiency in ZBrush.
  • Proficiency in hard surface sculpting using ZModeler inside Zbrush.
  • 3D printing experience is a plus.
  • Basic to intermediate proficiency in Adobe Creative Suite, primarily Illustrator and Photoshop.

Responsibilities

  • Create 3D assets for multiple lines in different styles and rulesets.
  • Create turn sheets and pad print art vectors if needed.
  • Support quality control throughout production to ensure an accurate, consistent, and high-quality final product.
  • Assist in new development asks.
  • Deliver sculpts with thorough checks and ownership without prompting.
  • Work independently with minimal oversight from Art Directors and Leads.
  • Collaborate with Designers and Production Managers to ensure product quality.

Skills

Digital sculpting
ZBrush proficiency
Portfolio submission required

Tools

ZBrush
ZModeler
Adobe Illustrator
Adobe Photoshop

Job description

Funko is seeking a Digital Sculptor in Everett, WA to generate 3D assets for multiple toy lines using ZBrush. You will create turn sheets, aid in pad print art, and support quality control to ensure consistent, high-quality products.

Sculpters must understand Funko aesthetics and work with cross-functional teams. Requirements include 2+ years of toy sculpting with ZBrush, hard surface skills in ZModeler, and proficiency in Illustrator/Photoshop.

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