3D Technical Artist (Intern)

Mobis

Plymouth (MI)

Hybrid

USD 45,000 - 75,000

Full time

9 days ago
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Job summary

Mobis North America seeks a Computer Graphics / Game Development-focused professional to create and optimize real-time 3D assets for visualization and synthetic data. You will develop MetaHuman workflows, assist with rigging and animation, and build PBR textures. Proficiency in Python scripting and AI-assisted content tools is required.

You will collaborate with engineering and research teams, document workflows, and contribute to cutting-edge content pipelines in a fast-paced environment.

Qualifications

  • Portfolio demonstrating Unreal Engine, Blender, animation, scripting, or digital content projects.
  • Degree or ongoing studies in a related field and ability to publish a portfolio.

Responsibilities

  • Create, optimize, and maintain real-time 3D assets for visualization, simulation, and synthetic data generation.
  • Develop and support MetaHuman and digital human workflows.
  • Assist with character rigging, animation, and facial animation workflows.
  • Create PBR materials and textures for realistic assets and environments.
  • Develop Python scripts and automation tools for content production pipelines.
  • Support AI-assisted content creation and synthetic data generation projects.
  • Collaborate with engineering and research teams.
  • Document workflows, tools, and best practices.

Skills

Unreal Engine 5
MetaHuman
Blender
Python
3D Animation
Rigging
PBR Texturing
Photogrammetry
AI Tools
Real-Time Rendering

Education

Portfolio required
Currently pursuing or completed degree in Computer Graphics / Game Development / Computer Science / Digital Media / Animation / Engineering

Tools

Jira
Git

Job description

REPORTS TO:

Department Manager / Team Lead

FLSA CLASSIFICATION:

Hourly, Non-Exempt

COMPANY OVERVIEW:

MOBIS Technical Center of North America is the Research & Development Center for Hyundai MOBIS, a Tier 1 supplier and an affiliate under Hyundai Motor Group. MOBIS produces and supplies a wide variety of automotive components to customers including component modules (chassis, cockpit and front-end module), core systems, eco-friendly and DAS-mechatronics. MOBIS delivers the design and development of advanced engineering, autonomous driving, infotainment, component modules, safety, brake and steering systems, lamps, ICSelectronics, and software development solutions that consider the safety and convenience of our customers as well as the future.

ESSENTIAL FUNCTIONS AND SKILLS:

Typical responsibilities include but are not limited to the following:

  • Create, optimize, and maintain real-time 3D assets for visualization, simulation, and synthetic data generation projects.
  • Develop and support MetaHuman and digital human workflows.
  • Assist with character rigging, animation, and facial animation workflows.
  • Create PBR materials and textures for realistic assets and environments.
  • Develop Python scripts and automation tools for content production pipelines.
  • Support AI-assisted content creation and synthetic data generation projects.
  • Collaborate with engineering and research teams.
  • Document workflows, tools, and best practices.
ADDITIONAL REQUIRED SKILLS / REQUIREMENTS:
  • Strong knowledge of Unreal Engine 5, MetaHuman, Blender, Python, 3D Animation, Rigging, PBR Texturing, Photogrammetry, AI Tools, and Real-Time Rendering.
  • Familiar with agile and version control- Jira, git.
  • Strong problem-solving and communication skills.
  • Ability to learn quickly and adapt to new technologies.
In addition to the responsibilities mentioned above, tasks relating to the following areas will be assigned as required:
  • Be a team player.
  • Have great attention to detail.
  • Strong verbal and written communication skills.
  • Be reliable (with reliable mode of transportation).
EDUCATION / CERTIFICATION / YEARS OF EXPERIENCE:
  • Currently pursuing or recently completed a degree in Computer Graphics, Game Development, Computer Science, Digital Media, Animation, Engineering, or related field.
  • 0-5 years' experience.
  • Portfolio required demonstrating Unreal Engine, Blender, animation, scripting, or digital content projects.
PHYSICAL DEMANDS:

Primarily office and engineering lab environment.

May require extended periods of computer work, content creation, and documentation.

EXPECTED HOURS OF WORK:

Standard business hours with flexibility based on project needs and academic schedule.

WORK ENVIRONMENT:

Office work is normally performed in a typical interior work environment which does not subject the employee to any hazardous or unpleasant elements.

TRAVEL:

No travel required.

OTHER DUTIES:

Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice.

CANDIDATE SPONSORSHIP:

Mobis does not provide immigration related sponsorship for this role. Do not apply for this role if you will need Mobis immigration sponsorship now or in the future. This includes direct company sponsorship, entry of Mobis as the immigration employer of record on a government form and any work authorization requiring a written submission or other immigration support from the company. (e.g., H-1B, OPT, STEM OPT, CPT, E-2, TN, J-1, etc.)

ADA DISCLAIMER:

Mobis North America is committed to working with and offering reasonable accommodation to job applicants with disabilities. If you need assistance or an accommodation due to disability for any part of the employment process, please contact us at: MTCA_HR@gmobis.com

EEO STATEMENT:

Mobis North America is an Equal Opportunity Employer. This company will provide equal opportunity to all individuals without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Information collected regarding categories as provided by law will in no way affect the decision regarding an employment application.

Mobis North America will not discharge or in any manner discriminate against employees or applicants because they have inquired about, discussed, or disclosed their own pay or the pay of another employee or applicant. However, employees who have access to the compensation information of other employees or applicants as a part of their essential job functions cannot disclose the pay of other employees or applicants to individuals who do not otherwise have access to compensation information, unless the disclosure is (a) in response to a formal complaint or charge, (b) in furtherance of an investigation, proceeding, hearing, or action, including an investigation conducted by the employer, or (c) consistent with Mobis North America legal duty to furnish information.

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