3D Artist job at MaFi Games. United States.
We are looking for a passionate and experienced 3D artist to join our team working on Captain of Industry.
What you can expect
- Work as a freelancer with the potential to convert into a full-time position for candidates interested and available to commit time to our project
- Create animated game-ready models and textures of factory equipment, vehicles, chemical plants, ships, and buildings.
- Enhance current models and textures to continually advance the game's visual appeal.
What we offer
- Freelance remote only work with a flexible work schedule
- Being part of a development team of a successful game with hundreds of thousands of players
- Ability to influence and enhance the look and feel of Captain of Industry
- Ability to influence the development of the game with your ideas and suggestions
- Competitive salary and bonuses for achieved milestones
- Satisfaction of working on a game with a wonderful and growing community
Skills & Requirements
- Have several years of gaming industry experience in modeling and texturing.
- Provide us with your portfolio showcasing your game-ready modeling and texturing work (albedo, normals, specular/metallic).
- Be open to feedback and pay attention to details so we can collaborate smoothly.
- Be open to prototyping multiple ideas quickly and be able to change direction on the go.
- Be creative. We don’t have a concept artist, all you get is our vision, and it can often be blurry :)
- Put importance on immersion and realism.
- Communicate in English with us and our dev team.
- Collaborate with other 3D artists if necessary.
- You are an independent individual, not affiliated with a studio or vendor.
Models requirements
- Game-ready 3D models
- Leverage techniques to reduce vertex count
- LODs and especially creating models with LODs already in mind
- Animations - key-frame, morph, bones.
- Format: FBX that imports correctly to Unity, including animations.
Textures
- Proficiency in texturing is crucial for this role. We highly value detailed texturing work, so expertise in this area is advantageous. You should be familiar with tools like Substance.
- Realistic textures that fit the style of our game, approx. 64 px per meter.
- Pre-baked AO in the albedo texture.
- Normal map with meaningful features that can deliver more details than vertices allow.
- Specular/metallic map with meaningful features that look realistic.
- Emissive textures
Terrain & Vegetation
- [Optional] Experience with trees, vegetation, and terrain textures is a big plus but not strictly necessary.
How to Apply
Interested in this role? Email jobs@coigame.com with your details, experience summary, the software you use, and most importantly, your portfolio. Please note that applications without game-ready models and texturing portfolio will not be considered.