3D Application Engineer

42dot Inc.

Sunnyvale (CA)

On-site

USD 172,000 - 238,000

Full time

14 days+

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Job summary

42dot Inc. is seeking a Senior or Staff Software Engineer to lead the development of our next-generation digital cockpit.

You will drive real-time 3D in-vehicle visualizations, bridging high-level architecture with hands-on implementation in industry-leading engines. You will own engine mastery across Unreal Engine (C++), Unity (C#), or custom 3D rendering, and optimize for automotive-grade hardware while delivering safety‑critical, high‑fidelity experiences for infotainment and ADAS

Qualifications

  • Hands‑on engine expertise with modern game engines and real‑time rendering.
  • Proficiency in Unreal Engine with C++, Blueprinting, UObject, and shader work (HLSL).
  • Proficiency in Unity with C#, HDRP, and custom package development.
  • Strong 3D math and graphics programming for automotive targets.

Responsibilities

  • Engine Mastery: lead development and optimization of vehicle HMI using Unreal Engine, Unity, or a custom 3D rendering system.
  • Architecture & Integration: design the bridge between vehicle sensors and the 3D scene graph for low latency visualization.
  • Embedded Optimization: optimize engine performance for automotive SoCs, focusing on memory, GPU, and thermal efficiency.
  • Tooling & Pipelines: create engine plugins and automated build pipelines for 3D asset deployment to hardware.

Tools

Cuttlefish
Android Automotive OS
Linux

Job description

We are looking for the best
About Us

42dot is a mobility AI company committed to solving mobility challenges with software and AI. As the Global Software Center of Hyundai Motor Group, 42dot pioneers the future of mobility by advancing the development of software-defined vehicles.

We develop safety-first, user-centric software-defined vehicle technologies that deliver the latest performance through continuous updates like smartphones. By advancing software and AI technology, 42dot envisions a world where everything is connected and moves autonomously through a self-managing urban transportation operating system.

About the Role

We are seeking a Senior or Staff Software Engineer to lead the development of our next-generation digital cockpit. This role focuses on delivering high-fidelity, real-time 3D environments for in-vehicle infotainment and advanced driver assistance visualizations. You will be the technical anchor for our 3D strategy, moving fluidly between high-level architecture and deep, hands-on implementation within industry-leading engines.

Responsibilities

  • Engine Mastery: Take a primary, hands‑on role in developing and optimizing our vehicle HMI using Unreal Engine (C++), Unity3D (C#) or a custom 3D rendering system. You will be responsible for building the core frameworks that power our real‑time 3D clusters and HMIs.

  • Architecture & Integration: Design the bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph, ensuring low-latency visualization of the vehicle’s surroundings.

  • Embedded Optimization: Profile and optimize engine performance for automotive‑grade SoCs, focusing on memory footprint, GPU utilization, and thermal efficiency.

  • Tooling & Pipelines: Develop custom engine plugins and automated build pipelines to streamline the deployment of 3D assets from design to the target vehicle hardware.

Qualifications

  • Hands‑on Engine Expertise:

    • For Unreal: Deep experience with C++, Blueprints, UObject system, and custom shader development (HLSL).

    • For Unity: Mastery of C#, the High Definition Render Pipeline (HDRP), and custom package development.

  • Graphics Programming: Strong understanding of the modern rendering pipeline, including PBR, lighting, and post‑processing, specifically for mobile or embedded targets.

  • Core Languages: Expert‑level proficiency in C++ and familiarity with modern languages like Kotlin or Swift for platform‑level integration.

  • Mathematics: Strong foundation in 3D math (vectors, quaternions, matrices) required for complex spatial transformations and camera logic.

Preferred Qualifications

  • Experience deploying Unity or Unreal-based HMI onto Android Automotive OS (AAOS) or specialized Linux distributions.

  • Familiarity with emulator‑based testing environments (e.g., Cuttlefish) for 3D UI validation.

  • Knowledge of functional safety standards and their impact on real‑time graphics in a vehicle environment.

Interview Process

  • Application Review - Coding Test - 1st interview - 2nd interview - Offer Negotiation - Hiring

  • The screening procedures may vary depending on the position, schedule, or other circumstances.

    You will be individually notified of the screening schedule and results via the email address provided in your application.

Compensation

  • $172,000 to $ 237,800

Additional Information

  • In accordance with fair hiring practices, do not include any personal information unrelated to your job qualifications (e.g., Social Security Number, family relations, marital status, age, photo, physical condition, place of birth, etc.) in your resume.

  • All documents must be submitted in PDF format and under 30MB in size.

  • We strongly encourage applications from U.S. veterans and candidates eligible for employment preference under applicable laws.

  • Qualified individuals with disabilities are encouraged to apply and will receive consideration under the Americans with Disabilities Act (ADA).

  • 42dot does not accept unsolicited resumes and will not pay fees for any such submissions. Equal Opportunity Statement

  • 42dot is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, regardless of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, or veteran status.

  • How to work in 42dot, About 42dot Way

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