3D Artist — Real & Stylized Assets in Unity

Rapsodo

Konak

On-site

TRY 180,000 - 300,000

Full time

11 days ago
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Job summary

Rapsodo, a global sports technology company, seeks a talented 3D Artist to shape visual quality for simulation and gaming products. You will collaborate with engineers and artists to produce assets, textures, and scenes used in Unity, balancing realism and stylization while contributing to production workflows.

Based in İzmir or willing to relocate, you’ll help advance our visual storytelling across projects.

Qualifications

  • Strong foundation in 3D modeling, texturing, materials, lighting, and scene composition.
  • Ability to translate references into high-quality 3D assets for simulation and gaming.
  • Ownership and curiosity with willingness to learn and iterate.

Responsibilities

  • Create high-quality 3D artwork for simulation and gaming products.
  • Model and texture assets, environments, objects, characters, and other visual elements based on project needs.
  • Create and refine materials and textures for realistic and stylized visual directions.
  • Work directly in Unity to build, evaluate, and improve artwork in the final product.
  • Contribute to scene composition, lighting, atmosphere, artistic direction, and overall visual quality.
  • Work from real-world references when accuracy is required and develop original visual ideas for stylized projects.
  • Evaluate and iterate on your work based on artistic, product, and technical requirements.
  • Collaborate with engineers and other artists to solve visual and technical challenges.
  • Contribute to improving workflows, reusable assets, and production techniques.

Skills

3D modeling
Texturing
Materials
Lighting
Scene composition
Artistic direction
Visual quality

Tools

Unity

Job description

Rapsodo, a global sports technology company, seeks a talented 3D Artist to shape visual quality for simulation and gaming products. You will collaborate with engineers and artists to produce assets, textures, and scenes used in Unity, balancing realism and stylization while contributing to production workflows.

Based in İzmir or willing to relocate, you’ll help advance our visual storytelling across projects.

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