2D Animator for Mobile Games — UI & FX in Unity

Peak

Fatih

On-site

TRY 120,000 - 180,000

Full time

14 days+
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Job summary

Peak in Istanbul (İstanbul, T34, TR) is seeking a hands-on 2D Animator to craft expressive character and item animations for mobile games. You’ll build UI animation assets, including icons and menus, and collaborate with engineers to implement 2D particle FX in Unity.

Your work will involve editing assets in Unity and Spine, refining animation pipelines, and helping the team push a user-centered design culture with attention to color, lighting and composition. A strong portfolio is required.

Qualifications

  • Experience with bone and sprite sheet animation style.
  • Familiarity with graphic design, fine arts, illustration, or visual arts.
  • Good knowledge of digital visualization tools (i.e. Spine, After Effects, Photoshop, Illustrator).
  • Basic skills necessary to modify game assets.
  • Knowledge of processes, pipelines, and best practices for 2D animation production.
  • A keen eye for color harmonies, lighting, perspective, and materials.
  • Process and methods for optimizing assets for mobile devices.
  • A portfolio demonstrating your skills.

Responsibilities

  • Create 2D animations for stylized characters and items.
  • Create animations and effects for UI elements, including icons, pop-ups, buttons, backgrounds, and menus.
  • Collaborate with the engineering team to create 2D Particle FX in Unity.
  • Edit animated assets in Unity and Spine.
  • Work with the team to envision and iterate animations.
  • Grow and foster a user-oriented design culture.

Skills

Bone animation
Sprite sheets
UI animation
Unity
Spine
After Effects
Photoshop
Illustrator
Mobile optimization
Portfolio

Tools

Spine
After Effects
Photoshop
Illustrator
Unity

Job description

Peak in Istanbul (İstanbul, T34, TR) is seeking a hands-on 2D Animator to craft expressive character and item animations for mobile games. You’ll build UI animation assets, including icons and menus, and collaborate with engineers to implement 2D particle FX in Unity.

Your work will involve editing assets in Unity and Spine, refining animation pipelines, and helping the team push a user-centered design culture with attention to color, lighting and composition. A strong portfolio is required.

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