Part-Time Game Art Lecturer: Modelling & Animation

Nanyang Technological University Singapore

Singapore

On-site

SGD 39,000 - 73,000

Part time

14 days+
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Job summary

Nanyang Technological University Singapore, School of Art, Design and Media, invites applicants for a part-time Lecturer position to teach AP6413 Modelling and Animation for Games. The course covers design, modelling, texturing, rigging, and animation, with emphasis on engine-ready assets and modular asset creation for game proposals.

Candidates should show extensive experience across the game art pipeline and have a Master’s or PhD in a related field.

Qualifications

  • Must demonstrate expertise across the complete game art pipeline from initial asset design to final asset integration in game engines.
  • Ability to guide students through technical nuances of motion capture integration, environment design, and modular asset creation.

Responsibilities

  • Lecturing a 13‑week course on modelling and animation for games.
  • Guide and mentor students through asset creation pipelines and engine integration.
  • Develop and deliver course materials, assignments and assessments; provide feedback and evaluate student work.

Skills

Game art pipeline
3D modelling
Texturing
Rigging
Animation
Motion capture integration
Environment design
Modular asset creation

Education

Master’s degree in Animation, Game Art, Digital Media, or related field
PhD in Animation, Game Art, Digital Media, or related field
Bachelor’s degree with relevant industry experience (exceptional cases)

Job description

School of Art, Design and Media

Nanyang Technological University, Singapore

Part-Time Lecturer for AP6413 Modelling and Animation for Games

AP6413 Modelling and Animation for Games is a 13-week course covering the design, modelling, and preparation of original visual assets for game engines. Students explore essential techniques for creating 2D sprites, 3D models, textures, and basic animation, including the use of motion capture and fundamentals of environment design. The course emphasizes principles of efficiency and basic assembly inside a game engine, culminating in a portfolio of modular art assets for a game proposal. This learning enables students to build capable, engine-ready assets for any game project.

Applicants to this position will be able to demonstrate expertise in the complete game art pipeline, from initial asset design and 3D modelling to texturing, rigging, and animation. Applicants will be able to demonstrate passion in guiding students through the technical nuances of motion capture integration, environment design, and modular asset creation. You will support students in mastering the principles of technical efficiency and the practicalities of assembling and optimizing visual assets within a modern game engine.

Candidates should have a relevant Master’s and/or PhD in Animation, Game Art, Digital Media, or a related field with a track record of creative practice in professional game asset production. Past teaching experience at the Undergraduate Level is preferred. Candidates with a Bachelor’s degree in a related field and sufficient and relevant industry experience (such as 3D Modeller, Technical Animator, or Environment Artist) may also be considered in exceptional cases.

For more information on the course and its objectives, please refer to GDAT programme website here.

Further information about the University and the School can be viewed at the following websites:

NTU : www.ntu.edu.sg

ADM : www.ntu.edu.sg/adm

Application Procedure

Please login to the following webpage to submit your application :

https://ntu.wd3.myworkdayjobs.com/Careers

Closing date for applications: 31 May 2026. The successful candidate is expected to assume duty in August 2026.

Only shortlisted candidates will be notified.


Hiring Institution: NTU

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