Game Developer Java/libGDX - Remote

YO AI Labs

Singapore

On-site

SGD 60,000 - 100,000

Part time

7 days ago
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Job summary

YO AI Labs is seeking a Game Developer with Java and libGDX skills to work on 2D game features in a fully remote contract role. You will collaborate with AI engineers to shape gameplay and collect high-quality training data.

Proficiency in game loops, sprites, and input handling is essential. Strong communication and documentation abilities are required as you contribute to code reviews and internal standards.

Qualifications

  • Basic knowledge of Java and OO principles.
  • Hands-on libGDX experience from coursework or projects.
  • Understanding of game loops, sprites and input handling.
  • Strong written and verbal communication for technical documentation.
  • Ability to work in a fully remote team.
  • Demonstrated interest and initiative in building games or interactive apps.

Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX.
  • Collaborate with AI specialists to design engaging game interactions and collect training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure performance and reliability of game modules.
  • Participate in code reviews and contribute to coding standards.
  • Document technical processes and workflows for cross-functional teams.
  • Communicate status updates and seek feedback.

Skills

Java programming
libGDX framework
Game development concepts
Clear documentation
Remote team collaboration
AI interview readiness

Tools

Git

Job description

Job Title: Game Developer Java/libGDX

Job Type: Contract

Location: Remote

Job Summary: In this role, you\'ll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities:

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills and Qualifications:

  • Basic knowledge of Java programming and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications:

  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.
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