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Starbreeze is seeking a Senior UI Designer in Stockholm to shape player-facing interfaces, ensuring they are intuitive and polished. This role encompasses the entire UI design process from concept to implementation, requiring a strong design sensibility and collaboration across disciplines.
The successful candidate will need significant experience in UI design within the games industry, proficient in tools like Figma and Unreal Engine. This is an on-site position with a focus on delivering high-quality player experiences.
The Senior UI Designer at Starbreeze shapes the visual design and interaction language of our player-facing interfaces, ensuring every screen, flow and UI system feels intuitive, polished and true to the game's creative direction. Sitting at the intersection of design thinking and visual craft, you take ownership of UI design from concept through to implementation - bringing a strong design sensibility while maintaining a solid grounding in UI art and production realities. The role is based in Stockholm and we work from the office 5 days a week.
Own the UI design process for assigned game systems and features end-to-end, from initial concept, wireframing and interaction design through to final visual design and implementation support
Define and maintain UI design systems, component libraries and interaction guidelines that ensure visual consistency and design coherence across the project
Collaborate closely with UX designers, UI artists and engineers to ensure interfaces are visually compelling, interaction-sound and seamlessly integrated into the game experience
Develop UI concepts, mood boards and style explorations that align with and reinforce the game's artistic direction, contributing a strong visual design perspective to the creative process
Create and maintain UI animations, transitions and micro-interactions that enhance usability and contribute to a polished, responsive player experience
Conduct and apply player research, usability testing and playtesting insights to evaluate and iterate on interface and interaction design decisions
Define and maintain UI design guidelines and visual standards, ensuring consistency and scalability across the project
Troubleshoot UI design and implementation issues, advocating for design quality and player-centred thinking across disciplines
Mentor and support less experienced UI designers and artists, sharing knowledge of design principles, visual craft and production workflows
Significant years of experience as a UI Designer in the games industry, with a strong portfolio showcasing shipped titles and high-quality UI design work across both interaction design and visual execution
Strong proficiency in design tools such as Figma or Adobe XD, combined with solid working knowledge of Unreal Engine including UMG and UI animation tools
Deep understanding of interaction design, information architecture and player-centred design principles, with strong visual design skills across typography, iconography, layout and composition
Good understanding of game pipelines and experience collaborating cross-disciplinarily with UX, art and engineering teams
Experience with live service or GaaS titles is a plus