Gameplay Engineer – THE FINALS (Unreal/C++)

Embark Studios

Stockholms kommun

On-site

SEK 6,000,000 - 9,000,000

Full time

7 days ago
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Job summary

Embark Studios in Stockholm is seeking a Gameplay Engineer to work on THE FINALS, collaborating with designers to build easy-to-use systems that enable rapid iteration and experimentation.

You will implement gameplay features in Unreal using C++, Blueprints and Angelscript, covering both content and underlying systems, with ownership of key components, performance and tooling, and room to grow alongside experienced engineers.

Qualifications

  • Strong background in C++.
  • Proven experience in computer science fundamentals and software architecture.
  • A good grasp of what good gameplay looks and feels like.
  • A passion for game systems and a desire to contribute across the gameplay codebase.

Responsibilities

  • Collaborate with designers to deliver multi-platform technical solutions that create fun gameplay.
  • Help the team debug and fix complex issues.
  • Build tech that increases productivity of our daily work.
  • Take technical ownership of features and systems in the game.
  • Work with production and design to scope and plan your work and keep it visible.
  • Help us keep a live game healthy and fast to iterate on.

Skills

C++ proficiency
Software architecture
Gameplay systems
Collaboration

Tools

Unreal Engine (C++, Blueprints)
Angelscript

Job description

Embark Studios in Stockholm is seeking a Gameplay Engineer to work on THE FINALS, collaborating with designers to build easy-to-use systems that enable rapid iteration and experimentation.

You will implement gameplay features in Unreal using C++, Blueprints and Angelscript, covering both content and underlying systems, with ownership of key components, performance and tooling, and room to grow alongside experienced engineers.

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