Game AI Research Scientist - Hybrid (Stockholm)

Electronic Arts

Stockholms kommun

Hybrid

SEK 900,000 - 1,300,000

Full time

3 days ago
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Job summary

Electronic Arts in Stockholm, Sweden, invites applications for a Research Scientist to advance game AI using RL, LMs, and imitation learning. The role blends engine integration with real-time performance and applied research, reporting to the Director of Research.

3 days a week in the EA Stockholm office, with flexible hybrid work. You will prototype demos, publish work at conferences, and contribute to an ambitious AI roadmap across our interactive experiences.

Qualifications

  • Advanced Research Background: 7+ years of experience, with a degree in Computer Science, a STEM field, or equivalent practical experience related to game AI.
  • Agents related technology expertise: Experience with Language Models (LMs), Reinforcement Learning, and Imitation Learning.
  • Practical experience: Experience turning ideas into functional prototypes or demos that showcase concepts in practice.
  • Programming Proficiency: Excellent programming abilities in Python and ML frameworks (PyTorch or TensorFlow), alongside experience in C++ for real-time systems. Experience with AAA game engines (e.g., Unity, Unreal, Godot, Frostbite, or proprietary).

Responsibilities

  • Develop novel ideas by researching and implementing solutions to some of the most complex challenges in video game AI.
  • Contribute to applied research in areas such as Language Models, Reinforcement Learning, and reasoning. This includes proposing new use cases and algorithms for player-facing game AI agents, while targeting real-time, on-device performance.
  • Build compelling demos that highlight novel applications of AI agents, NPC behaviors, and game AI bots, with a focus on integration into modern game engine technologies.
  • Scientific Leadership: Share your impact by publishing your work in peer-reviewed conferences (e.g., NeurIPS, ICML, CVPR), contributing to open-source, and speaking at industry events.

Skills

Python
ML frameworks
C++
AAA game engines
Language Models
Reinforcement Learning
Imitation Learning

Education

Degree in Computer Science or STEM field

Tools

PyTorch
TensorFlow
Unity
Unreal
Godot
Frostbite

Job description

Electronic Arts in Stockholm, Sweden, invites applications for a Research Scientist to advance game AI using RL, LMs, and imitation learning. The role blends engine integration with real-time performance and applied research, reporting to the Director of Research.

3 days a week in the EA Stockholm office, with flexible hybrid work. You will prototype demos, publish work at conferences, and contribute to an ambitious AI roadmap across our interactive experiences.

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