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Flying Bisons is seeking an AI-First Designer who can rapidly produce clickable prototypes using AI tools. You’ll join project teams, translating briefs into interactive prototypes in hours, before handing off to UI designers for polish.
The role emphasizes speed, iteration, and product thinking, with exposure to major brands and a flexible work mode. Ideal candidates demonstrate prompt-driven design, a solid grasp of frontend fundamentals, and the ability to prototype 70–80% of a design.
This role doesn't exist yet at most companies. We're looking for designers who don't start in Figma. You start in Magic Patterns, v0, Cursor, Claude Code — whatever gets you to a working, clickable prototype fastest. You think "generate first." You talk to your tools. You ship rough, iterate fast, and hand off to our craft team for the final polish. At Flying Bisons , we're rebuilding our design process around a simple principle: interactive prototypes before static screens. Every project, every module. We need people who can take a brief and produce 70-80% of the design as a working prototype — fast — so our senior strategists can focus on what to build, and our craft designers can focus on making it beautiful. We call this the AI-First Designer role. You are the engine of production in our Pyramid framework: you sit between the people who define the product and the people who polish it to perfection. You generate the bulk of the work. Speed and iteration are your core skills.
You'll join project teams alongside Strategic & Senior UX Designers (who own strategy and scope) and Top UI Designers (who own visual direction and craft).
In practice, your week looks like this: you get a module brief — "build the checkout flow for a B2B e-commerce platform, here are the user stories, here's the approved visual direction." You open your AI tool of choice, start prompting (probably talking, not typing), and within a couple of hours you have an interactive prototype with real interactions, real copy, and real edge cases. You share it with the team async. They give feedback. You iterate. When it's solid, you hand it to a UI designer who takes it to 100% in Figma — design system compliance, pixel perfection, all states, documentation. You'll also be involved in concept workshops, where you build rough interactive prototypes live during the session so the team can react to something real, not abstract sketches. And honestly — you'll be a bit of an evangelist. You'll be one of the first people in this role at Flying Bisons . Your work will set the standard for how the rest of the team thinks about AI-first design.
When you hear "design a settings page," your instinct isn't to open Figma and start placing rectangles. Your instinct is to describe what the settings page should do, prompt an AI tool, get a working version, and start shaping it from there. Generation first, refinement second. You're fast. You can go from a text or voice brief to a clickable, multi-screen prototype in under 2 hours. You don't aim for perfection on the first pass — you aim for something real enough that people can click through it and give meaningful feedback. You're fluent in AI design tools. You work regularly with at least 2-3 of these: Magic Patterns, v0, Bolt, Lovable, Cursor, Claude Code, Figma Make. You know their strengths and weaknesses. You know when to switch tools. You understand front-end fundamentals. You don't need to be a developer, but you understand HTML structure, CSS layout, how components work, what's easy and what's hard to implement. This makes your prompts better and your prototypes more realistic. You have design sensibility. You're not a pixel-perfect UI specialist — that's a different role on the team. But you know when something looks wrong, when spacing is off, when a flow doesn't make sense. You care about the end experience, even at the 70% stage. You can hold product thinking. You understand user stories, flows, edge cases, empty states, error handling. When you generate a prototype, you think about what happens when the list is empty, when the user makes a mistake, when there are 3 items vs. 300. You don't just build the happy path.
Show us things you've built with AI tools. Prototypes, apps, experiments, side projects — anything that demonstrates you think "generate first." A video of you going from brief to prototype in real-time is worth more than 10 Behance case studies. Show us speed. We want to see how you think, how you prompt, how you iterate, how many decisions you make per minute. Show us product thinking. When you build a prototype, do you think about edge cases without being told? Do you consider different user types? Do you ask "what happens when..." before we do?