Technical Artist: Unity Asset Pipeline & Optimization

Yggdrasil Gaming Ltd

Kraków

On-site

PLN 90,000 - 140,000

Full time

6 days ago
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Job summary

Yggdrasil Gaming Ltd is seeking a Technical Artist to bridge artists and developers in our Games Portfolio. You will optimize asset pipelines, maintain project folders, and ensure pixel-perfect, performant assets for Unity-based games.

You will collaborate with external studios, support animators, and contribute to knowledge bases. Fluent English and 2+ years in art production required; experience with Photoshop, Spine, Unity, and Git preferred.

Qualifications

  • 2+ years of experience in art production.
  • Strong 2D art skills and pixel perfection.
  • Fluency in English.
  • Experience with Unity and Spine is preferred.
  • Ability to collaborate with animators and external studios.
  • Excellent teamwork and communication.

Responsibilities

  • Collaborate with artists and programmers to ensure efficient asset integration in Unity
  • Prepare assets for games and other Yggdrasil Gaming products (e.g., marketing materials)
  • Handle game layout preparation and updates during production
  • Work with source files from internal and external artists and designers
  • Optimize images and animations, and export final graphics and assets
  • Re-export (or recreate when needed) graphics for porting projects
  • Partner with the development team to maintain optimal asset pipelines
  • Collaborate with external art studios, providing guidance and technical validation
  • Maintain and organize project folder structures
  • Contribute to internal knowledge bases and best practices
  • Manage and maintain historical game assets

Skills

2D art
Animation collaboration
External studios
Art production
English
Teamwork
Passion for games
Communication

Tools

Unity
Photoshop
Spine
Git

Job description

Yggdrasil Gaming Ltd is seeking a Technical Artist to bridge artists and developers in our Games Portfolio. You will optimize asset pipelines, maintain project folders, and ensure pixel-perfect, performant assets for Unity-based games.

You will collaborate with external studios, support animators, and contribute to knowledge bases. Fluent English and 2+ years in art production required; experience with Photoshop, Spine, Unity, and Git preferred.

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