Software Engineering Intern – Media Tech, Flexible Hours

Dolby Laboratories

Wrocław

Ibrido

PLN 120.000 - 180.000

Tempo pieno

14 giorni+
Generatore di candidature

Distinguiti per questa posizione — genera un curriculum e una lettera di presentazione personalizzati in circa un minuto.

Supera i filtri ATS

Vantaggi offerti da questo lavoro

Flexible work arrangements
Competitive compensation

Descrizione del lavoro

Dolby Laboratories in Wroclaw is seeking software engineers to design and build media processing and distribution tools. You will work on audio/video processing solutions, encoding and playback, and collaborate with cross‑functional teams to ensure robust architectures.

The role requires C++ and JavaScript experience, as well as familiarity with media frameworks and cross‑platform development across macOS, Windows, and Linux. A flexible, hybrid work approach is supported.

Competenze

  • Working toward a B.S. or M.S. in Computer Science, Software Engineering or comparable field.
  • Experience with audio and video processing solutions and audio signal processing.
  • Experience in frontend or full stack software development and C++/JavaScript coding.

Mansioni

  • Work with various media formats and streaming techniques.
  • Develop and maintain software tools for media processing and distribution.
  • Collaborate with software engineers to resolve media encoding and playback issues.
  • Review system architectures and behaviors.
  • Implement build system solutions to support development.

Conoscenze

C++
JavaScript
Frontend or Full‑stack dev
Audio/Video processing
Debugging complex software

Formazione

Bachelor’s or Master’s in CS/SE

Strumenti

GStreamer
AVFoundation
Electron
Qt
Git & Build systems

Descrizione del lavoro

Dolby Laboratories in Wroclaw is seeking software engineers to design and build media processing and distribution tools. You will work on audio/video processing solutions, encoding and playback, and collaborate with cross‑functional teams to ensure robust architectures.

The role requires C++ and JavaScript experience, as well as familiarity with media frameworks and cross‑platform development across macOS, Windows, and Linux. A flexible, hybrid work approach is supported.

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