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Senior VFX Artist & Gameplay

Activision

Województwo mazowieckie

On-site

PLN 168,000 - 254,000

Full time

Today
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Job summary

A leading game development company in Poland is seeking a Senior VFX Artist to join their new project and bring creativity to the gameplay experience. You will collaborate with teams to develop striking visual effects and enhance storytelling. This role emphasizes inclusivity and teamwork to support a positive game atmosphere. The ideal candidate has experience in game VFX and a collaborative mindset. Bring your artistic vision to life as part of an innovative team, making effects that contribute to gameplay satisfaction.

Qualifications

  • Proven experience in creating and adapting visual effects for games.
  • Ability to work collaboratively with diverse teams.
  • Strong understanding of VFX techniques and technologies.

Responsibilities

  • Collaborating with Gameplay and Combat Design teams.
  • Creating visually striking effects as defined by Art Direction.
  • Optimizing VFX assets within approved budgets.
Job description
Job Title

Senior VFX Artist - Gameplay

Requisition ID

R026617

Job Description

Elsewhere Entertainment is looking for a Senior VFX Artist (Gameplay) to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Art department, you’ll be creating and adapting special effects for our exciting new project. Your work will add to the atmosphere of our game and support different gameplay elements and the cinematics. Lastly, you will contribute to innovations in techniques and processes to improve project quality.

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

You’ll help us by…
  • Collaborating with Gameplay and Combat Design teams and propose solutions to how VFX can contribute to player feedback and improve the overall experience.
  • Authoring believable, striking and artistic benchmark visual effects with a realistic style as defined through Art Direction
  • Accentuating gameplay features as consequences of player actions, such as weapon effects, hit reactions, magic spells, etc. with well executed timing to give satisfying feedback for players.
  • Contribute to storytelling through the visual style of VFX and their connection with the world building.
  • Collaborate with the broader VFX and Tech Art teams, suggesting technology improvements and/or increased efficiency to workflows and pipelines
  • Making quick prototypes and placeholder test effects as conversation starters.
  • Giving constructive feedback on VFX assets with internal team and/or external partners.
  • Optimizing visual effect assets, staying within approved budgets, considering technical limitations of different development platforms.
  • Organizing asset libraries and textures to repurpose across multiple VFX assets and to improve performance.
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