Senior Lighting Artist — Remote & Flexible Hours

Fool's Theory

Polska

Remote

PLN 120,000 - 150,000

Full time

14 days+

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Benefits offered by this job

CD PROJEKT RED project collaboration
Flexible core hours 10:00-16:00
Remote work option
English lessons
Private medical insurance (Enel-med)
MyBenefit with Multisport card co-fin
Psychological support

Job summary

Fool’s Theory, a game developer from Poland, is seeking an experienced Lighting Artist to craft photoreal lighting for AAA titles. The role requires collaboration with Designers, Programmers and Tech Artists, ensuring deliverables align with the production schedule.

You will work on high-end lighting pipelines, utilize Unreal Engine 5 and Lumen, and contribute to environmental storytelling while maintaining a consistent art style.

Qualifications

  • At least 5 years experience as Lighting Artist in the gaming industry.
  • Experience in AAA production.
  • Excellent knowledge of lighting tools and pipelines.
  • Strong understanding of direct and indirect light, luminance, and color theory.
  • Solid knowledge of real-time lighting limitations.
  • Self-driven with timely task completion and high quality.
  • Able to cooperate with others and communicate well.
  • Fluency in English.
  • No AI-generated imagery for this job.

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering.
  • Using light to establish depth and layering in a scene while supporting the story and characters.
  • Using light to enhance environmental storytelling.
  • Deconstructing lighting and textures in a physically based renderer to establish color correct values.
  • Keeping artistic style consistent with the defined visual style for the game.
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
  • Producing and maintaining documentation to support asset production in compliance with rendering standards.

Skills

Lighting Artist
AAA production
Lighting tools
Direct lighting
Indirect lighting
Color theory
Team collaboration
English fluency
No AI tools

Tools

Unreal Engine 5
Lumen
Custom engines

Job description

About Us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

About Us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering.
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters.
  • Using light to enhance environmental storytelling.
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keeping artistic style consistent with the defined visual style for the game.
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
  • Producing and maintaining documentation to support asset production in compliance with rendering standards.

Requirements

  • At least 5 years experience in the role of Lighting Artist in the gaming industry.
  • Experience in AAA production.
  • Excellent knowledge of lighting tools and pipelines.
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition.
  • Solid knowledge of the technical and performance limitations of real-time lighting.
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.
  • Ability to easily cooperate with others.
  • Refraining from using AI generative tools to produce imagery for this job.
  • Fluency in English.

Nice to have

  • Familiarity with Lumen and Unreal Engine 5 lighting workflows.
  • Experience with custom engines.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation.
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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