Lead Cinematic Designer

Fool's Theory

Bielsko-Biała

Remote

PLN 120,000 - 190,000

Full time

8 days ago

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Benefits offered by this job

Opportunity to work with CD PROJEKT RE
Flexible working hours
Remote work option
English language lessons
Private medical insurance
Training and conferences

Job summary

Fool’s Theory in Bielsko-Biała seeks a Senior Cinematics Lead to steer the Cinematics team on The Witcher 3: Wild Hunt – Songs of the Past expansion, collaborating with CD PROJEKT RED. You will schedule workloads, manage pipeline from script to in-game implementation, mentor the team, and push the quality bar across blockout to polish while coordinating with Narrative, Animation, Art and Design leads.

The role offers flexible hours and remote options within timezone limits, with opportunities to

Qualifications

  • 4+ years professional experience in cinematic design or similar role.
  • At least one released game title (AAA preferred).
  • Deep understanding of cinematic language, camera work and editing.
  • Excellent proficiency with cinematic editing tools.
  • Knowledge of MotionBuilder.
  • Experience in planning, estimating and scheduling a team’s work in milestone-based production.
  • Independence in planning and performing tasks.
  • Fluent in English.
  • Ability to provide constructive feedback clearly, excellent communication skills and a collaborative mindset.
  • Ability to coordinate work across multidisciplinary teams.
  • A proactive approach, strong problem-solving skills and the ability to anticipate team needs.
  • Ability to find creative solutions within production constraints without compromising the quality of the cinematic experience.

Responsibilities

  • Leading and coordinating the Cinematics team, scheduling workloads.
  • Overseeing the cinematic pipeline from script to in-game implementation, in cooperation with the Narrative, Animation, Art, and Design Leads and Directors.
  • Collaborating with Animation, Art, and Design to build engaging cinematics.
  • Setting the quality bar for cinematics at every production stage (blockout, previz, polish) and reviewing the team’s work against it.
  • Planning and estimating cinematic scope, tracking progress, and communicating risks and dependencies to Production and stakeholders.
  • Coordinating with motion capture, voice-over, localization, and external partners to keep deliveries on schedule.
  • Building high quality blockout cinematics in RedKit and staying hands-on in the most demanding scenes.
  • Mentoring the Cinematics team and providing regular feedback.
  • Championing the development and refinement of cinematic tools and workflows.
  • Troubleshooting problems in a collaborative and communicative way.
  • Taking ownership of key features and decisions: making informed calls to keep work moving without waiting for approval, and clearly explaining the reasoning behind them to the Narrative Leads and the Design Director.

Skills

Team leadership
Cinematic design
English fluency

Tools

MotionBuilder
Adobe Premiere

Job description

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.


We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.


We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.


Sounds interesting? Get in touch with us!


Responsibilities


  • Leading and coordinating the Cinematics team, helping schedule workloads (daily, weekly, and for each milestone).

  • Overseeing the cinematic pipeline from script to in-game implementation, in cooperation with the Narrative, Animation, Art, and Design Leads and Directors.

  • Collaborating with Animation, Art, and Design to build engaging cinematics.

  • Setting the quality bar for cinematics at every production stage (blockout, previz, polish) and reviewing the team’s work against it.

  • Planning and estimating cinematic scope, tracking progress, and communicating risks and dependencies to Production and stakeholders.

  • Coordinating with motion capture, voice-over, localization, and external partners to keep deliveries on schedule.

  • Building high quality blockout cinematics in RedKit and staying hands-on in the most demanding scenes.

  • Mentoring the Cinematics team and providing regular feedback.

  • Championing the development and refinement of cinematic tools and workflows.

  • Troubleshooting problems in a collaborative and communicative way.

  • Taking ownership of key features and decisions: making informed calls to keep work moving without waiting for approval, and clearly explaining the reasoning behind them to the Narrative Leads and the Design Director.


Requirements


  • At least 4+ years of professional experience in cinematic design or a similar position, including experience leading or mentoring a team.

  • At least one released game title (AAA preferred).

  • Deep understanding of cinematic language, camera work and editing.

  • Excellent proficiency with cinematic editing tools.

  • Knowledge of MotionBuilder.

  • Experience in planning, estimating and scheduling a team’s work in a milestone-based production.

  • Independence in planning and performing tasks.

  • Fluent in English.

  • Ability to provide constructive feedback clearly, excellent communication skills and a collaborative mindset.

  • Ability to coordinate work across multidisciplinary teams.

  • A proactive approach, strong problem-solving skills and the ability to anticipate team needs.

  • Ability to find creative solutions within production constraints without compromising the quality of the cinematic experience.


Nice to have


  • Knowledge of composition and cinematography, with the ability to analyse and apply these principles.

  • Experience in non-linear storytelling.

  • Experience with motion capture shoots and working with external partners or outsourcing studios.

  • Experience in building or improving cinematic tools and pipelines.

  • Experience with Adobe Premiere.

  • Knowledge of lighting and colour theory.

  • Experience with dialogue-heavy RPG content.

  • Proactively initiating creative brainstorming across departments.


We offer


  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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