Principal Character Artist

Workplays

Warszawa

Hybrid

PLN 120,000 - 180,000

Full time

8 days ago
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Benefits offered by this job

Private medical healthcare
MultiSport card
Fresh fruit and beverages
Flexible working hours
Mental wellbeing sessions
Personal development opportunities

Job summary

People Can Fly is seeking a Senior Character Artist for the Florence project in Warsaw (Poland). You will create high-quality characters, creatures, and props in line with the game's visual direction, collaborating with Art Directors, Lead Artists, and engineering teams.

The role requires a strong portfolio, expert knowledge of Maya/Max/ZBrush, Substance Painter, and experience with Unreal Engine. Remote/hybrid work options are available within Europe.

Qualifications

  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Ability to create believable characters that are full of life and personality.

Responsibilities

  • Maintain artistic direction and quality: set benchmarks and ensure style and quality across the development pipeline.
  • Produce work within specifications and deadlines; manage workflow.
  • Provide and implement feedback from leads and peers to improve visuals.
  • Collaborate with Tech Art / Anim and leads on R&D initiatives to improve pipelines.
  • Support recruitment and onboarding processes for new hires.

Skills

Character modeling
Texturing
Organic modeling
Hard-surface modeling
Anatomy knowledge
PBR shaders
Unreal Engine

Education

Portfolio-based

Tools

Maya
Max
Modo
Blender
ZBrush
Marvelous
Substance Painter
Photoshop

Job description

*The role is open to candidates only from the game industry who are based in Europe.
Company Description:

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Details:
  • Project: Florence
  • Department: Art
  • Location: Warsaw (PL) — Remote/Hybrid
Responsibilities / Job Description:
Maintain artistic direction and quality:
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
  • Cooperate on setting artistic vision benchmarks and help define the style under Art Director/Lead supervision, as well as maintain quality standards across the entire development pipeline.
Production / Deadline:
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug fixing and describing R&D case studies in the knowledge base.
Feedback:
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvements to visual quality.
Collaboration / Communication:
  • Knowledge sharing.
  • Collaborate with Tech Art / Anim and leads on R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.
Other artistic specificity:
  • Work closely with Animation and Technical departments to ensure the character fulfills quality expectations.
  • Tune (or create) surface shaders for in-game characters.
Qualifications:
  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Ability to create believable characters that are full of life and personality.
  • Ability to create high poly and low poly models as well as textures.
  • Strong organic modeling skills (human faces, clothing, believable creatures).
  • Ability to create complex creature types from bipeds to quadrupeds and beyond.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Strong hard-surface modeling skills (armor, weapons).
  • Experience with PBR based shaders.
  • Experience working with Unreal Engine.
  • Adaptive; ability to develop specific art style, techniques and workflows with minimum guidance.
Software:
  • Maya / Max / Modo / Blender, and ZBrush, Marvelous
  • Designer, Substance Painter, Photoshop
Additional Information / Benefits:
UK:
  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
Poland:
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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