Enable job alerts via email!

Gameplay Video Artist

PLAYSENSE

Poland

Remote

PLN 50,000 - 70,000

Full time

Today
Be an early applicant

Job summary

A global creative agency is seeking a talented Middle/Senior Gameplay Video Artist to manage the entire production pipeline for mobile and PC/console titles. Key responsibilities include gameplay capture, in-engine setup, editing, and color grading. The ideal candidate should have strong skills in UE/Unity and must be familiar with video editing tools like Premiere and Resolve. This position is based in Poland, offering the chance to work with a diverse team on exciting projects.

Qualifications

  • Strong understanding of Unreal Engine and Unity, with an openness to proprietary engines.
  • Ability to adapt to various platform/store constraints.
  • Fast ramp-up on new builds and pipelines, ensuring rigorous spec compliance.

Responsibilities

  • Manage entire production pipeline from capture to final delivery.
  • Setup in-engine sequences in Unreal and Unity as needed.
  • Edit gameplay footage, ensure compliance with platform specifications.

Skills

Strong UE/Unity
Familiarity with mobile + PC/console
Tools: Premiere/Resolve/AE

Tools

Capture cards/OBS
Basic DAW skills
Job description
Overview

Playsense is a creative agency, spun out of Wargaming in 2022. Originally founded as a game trailer studio within Wargaming, Playsense has grown into a multi-disciplinary and award-winning creative agency. Our core services include game trailers (both engine and CGI), Unreal Engine production, branding, visual communication, in-game cinematics and complex campaigns driven by hard work and hard fun. Our team of ~80 digital nomads is spread all over the world, including Portugal, UK, Spain, Italy, Netherlands, Germany, Montenegro, Poland, Cyprus, Serbia, Ukraine, Turkey, Georgia, UAE, Vietnam, Indonesia and the US. We have collaborated with prestigious clients such as King, Krafton, People Can Fly, Riot Games, Scopely, Starbreeze, Supercell, Tencent, The Sandbox, Nacon, Ubisoft, and Wargaming.

We are looking for a talented Middle/Senior Gameplay Video Artist who can manage the entire production pipeline—from capture and in-engine setup to editing, color grading, and final delivery—across both mobile and PC/console titles.

Responsibilities
  • Gameplay capture: staged scenes (single/multi), freecam, HUD off, time controls, bot/squad setups; in-engine gameplay when required.
  • In-engine setup: Unreal (Sequencer), Unity (Timeline/Cinemachine), and readiness to jump into proprietary engines (Frostbite/Core/etc.).
  • Editing & finishing: pacing, titles/supers, light MoGraph, subtitles/localization, exports per platform.
  • Color: ACES/HDR→SDR, LUTs, mastering.
  • Adaptations: 16:9, 9:16, 1:1, 4:5; cutdowns; thumbnails/GIFs/store assets; UA technical variants.
Requirements
  • Strong UE/Unity, openness to proprietary engines.
  • Mobile + PC/console familiarity; platform/store constraints.
  • Tools: Premiere/Resolve/AE (or equivalents), capture cards/OBS; basic DAW skills.
  • Fast ramp-up on new builds and pipelines; rigorous spec compliance.
Nice to have
  • In-engine cutscenes (Sequencer/Blueprints, Timeline/C#), camera rigs.
  • ACES/HDR & color management.
  • Multiplayer capture workflows.
Recruitment Process
  1. Portfolio Review – to be completed by September 9.
  2. Short Test Assignment – only shortlisted candidates whose portfolios best match the position will receive a test task on September 11.
  3. Interview – candidates who successfully pass the test stage will be invited for an interview.
Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.