Environment Art QA Analyst

CD PROJEKT RED

Warszawa

Hybrid

PLN 84,816 - 136,152

Full time

12 days ago

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Benefits offered by this job

Private medical healthcare
Life insurance
Annual screenings
Sports card
RED Parents Network
Gym access
No dress code

Job summary

CD PROJEKT RED is seeking an Environment Art QA Analyst for its Warsaw studio to champion environment quality in Cyberpunk 2. You will identify, analyze, and verify issues across assets, rendering, lighting, streaming, and world implementation, collaborating with World Artists, Engineers, and QA to raise quality bars.

You will help establish workflows, write tests, and document standards to ensure a visually compelling and technically robust game world, while aligning with production goals and

Qualifications

  • 3+ years of experience in World Art QA, Art Testing, or a similar game development quality role.
  • Experience contributing to and executing risk-based test plans for World Art features and environment content.
  • Working knowledge of DCC tools such as Blender, with the ability to investigate asset pipeline issues and validate content from source assets through in-engine implementation.
  • Strong understanding of modern AAA environment pipelines, including asset implementation, collision, lighting, materials, LODs, Nanite, World Partition, and streaming systems.
  • Experience documenting defects using bug-tracking and test management tools (e.g., JIRA, TestRail).
  • Hands‑on experience with Unreal Engine, including debugging environment‑related issues using engine visualization and profiling tools.
  • Ability to identify, isolate, reproduce, and report technical and visual defects related to World Art, rendering, environment assets, performance, and stability.
  • Ability to collaborate effectively with World Artists, Technical Artists, Designers, Engineers, and external development partners, providing actionable feedback that supports both artistic vision and technical quality.
  • Strong analytical and problem-solving skills, with the ability to investigate complex technical issues and approach testing in a structured, risk-based manner.
  • Excellent attention to detail, with a strong eye for environmental quality, visual consistency, composition, scale, and overall player experience.
  • Passion for video games, World Art, environmental storytelling, and delivering immersive, high-quality player experiences.
  • Availability to work 10:00 AM–6:00 PM is required to maintain several hours of overlap with the Boston team.

Responsibilities

  • Develop World Art QA test plans and strategies focusing on environment quality, world composition, asset implementation, collision, streaming, lighting, and technical art validation.
  • Write and maintain test cases and validation checklists covering asset integration, collision integrity, traversal, world partition and streaming behavior, LOD transitions, Nanite validation, material consistency, lighting, and overall visual fidelity.
  • Ensure effective World Art QA documentation and knowledge sharing by creating, maintaining, and organizing test documentation, testing methodologies, defect reports, and quality standards to keep information accessible across the Orion team.
  • Collaborate closely with World Artists, Technical Artists, Designers, Engineers, and Production to ensure environments meet artistic vision, gameplay requirements, and technical specifications.
  • Conduct strategic testing of game environments, focusing on world composition, asset placement, collision, traversal, streaming performance, lighting quality, terrain, foliage, destructibles, environmental storytelling, and overall player experience.
  • Identify, reproduce, document, and verify defects related to world art, environment assets, rendering, collision, streaming, lighting, performance, and stability throughout development.
  • Analyze technical and content risks associated with world environments, asset pipelines, rendering systems, world partition, memory usage, and performance to proactively identify high-risk areas.
  • Provide constructive feedback on environmental quality, including composition, readability, visual consistency, scale, lighting, material quality, environmental storytelling, and overall player immersion while distinguishing subjective artistic feedback from actionable technical issues.
  • Test and evaluate world performance and stability across target platforms, ensuring reliable streaming, rendering, memory utilization, frame rate, traversal, and overall gameplay stability in both editor and packaged builds.
  • Utilize Unreal Engine debugging and visualization tools to investigate rendering, lighting, Nanite, collision, world partition, and asset pipeline issues, partnering with artists and engineers to isolate root causes.
  • Collaborate with World Artists, Technical Artists, Designers, Engineers, and external partners to establish World Art quality bars, define clear technical and artistic expectations, and enable the consistent delivery of high-quality environment content throughout development.
  • Build trusted partnerships with the World Art team by embedding within development pods, participating in content reviews, and serving as a proactive quality advocate focused on enabling rapid iteration and high-quality content delivery.

Skills

World Art QA experience
Risk-based testing
Environment pipelines
Defect reporting
Team collaboration
Analytical skills
Attention to detail
Passion for games
Overlap with Boston team
Multi-platform testing
QA automation scripting
Narrative systems understanding
Unity familiarity

Tools

Blender
Unreal Engine
JIRA
TestRail
Unity

Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Environment Art QA Analyst to join our Warsaw studio team working on Cyberpunk 2, the next game in the Cyberpunk franchise. As an embedded member of the World Art team, you will champion the quality of our environments by identifying, analyzing, and verifying issues related to environment assets, rendering, lighting, collision, streaming, and world implementation. Working closely with World Artists, Technical Artists, Designers, Engineers, and the broader QA organization, you will help establish quality bars, improve development workflows, and ensure our game world delivers a visually compelling, technically robust, and immersive player experience.

Key Responsibilities
  • Develop World Art QA test plans and strategies focusing on environment quality, world composition, asset implementation, collision, streaming, lighting, and technical art validation.
  • Write and maintain test cases and validation checklists covering asset integration, collision integrity, traversal, world partition and streaming behavior, LOD transitions, Nanite validation, material consistency, lighting, and overall visual fidelity.
  • Ensure effective World Art QA documentation and knowledge sharing by creating, maintaining, and organizing test documentation, testing methodologies, defect reports, and quality standards to keep information accessible across the Orion team.
  • Collaborate closely with World Artists, Technical Artists, Designers, Engineers, and Production to ensure environments meet artistic vision, gameplay requirements, and technical specifications.
  • Conduct strategic testing of game environments, focusing on world composition, asset placement, collision, traversal, streaming performance, lighting quality, terrain, foliage, destructibles, environmental storytelling, and overall player experience.
  • Identify, reproduce, document, and verify defects related to world art, environment assets, rendering, collision, streaming, lighting, performance, and stability throughout development.
  • Analyze technical and content risks associated with world environments, asset pipelines, rendering systems, world partition, memory usage, and performance to proactively identify high-risk areas.
  • Provide constructive feedback on environmental quality, including composition, readability, visual consistency, scale, lighting, material quality, environmental storytelling, and overall player immersion while distinguishing subjective artistic feedback from actionable technical issues.
  • Test and evaluate world performance and stability across target platforms, ensuring reliable streaming, rendering, memory utilization, frame rate, traversal, and overall gameplay stability in both editor and packaged builds.
  • Utilize Unreal Engine debugging and visualization tools to investigate rendering, lighting, Nanite, collision, world partition, and asset pipeline issues, partnering with artists and engineers to isolate root causes.
  • Collaborate with World Artists, Technical Artists, Designers, Engineers, and external partners to establish World Art quality bars, define clear technical and artistic expectations, and enable the consistent delivery of high-quality environment content throughout development.
  • Build trusted partnerships with the World Art team by embedding within development pods, participating in content reviews, and serving as a proactive quality advocate focused on enabling rapid iteration and high-quality content delivery.
Qualifications
  • 3+ years of experience in World Art QA, Art Testing, or a similar game development quality role.
  • Experience contributing to and executing risk-based test plans for World Art features and environment content.
  • Working knowledge of DCC tools such as Blender, with the ability to investigate asset pipeline issues and validate content from source assets through in-engine implementation.
  • Strong understanding of modern AAA environment pipelines, including asset implementation, collision, lighting, materials, LODs, Nanite, World Partition, and streaming systems.
  • Experience documenting defects using bug-tracking and test management tools (e.g., JIRA, TestRail).
  • Hands‑on experience with Unreal Engine, including debugging environment‑related issues using engine visualization and profiling tools.
  • Ability to identify, isolate, reproduce, and report technical and visual defects related to World Art, rendering, environment assets, performance, and stability.
  • Ability to collaborate effectively with World Artists, Technical Artists, Designers, Engineers, and external development partners, providing actionable feedback that supports both artistic vision and technical quality.
  • Strong analytical and problem‑solving skills, with the ability to investigate complex technical issues and approach testing in a structured, risk‑based manner.
  • Excellent attention to detail, with a strong eye for environmental quality, visual consistency, composition, scale, and overall player experience.
  • Passion for video games, World Art, environmental storytelling, and delivering immersive, high‑quality player experiences.
  • Availability to work 10:00 AM–6:00 PM is required to maintain several hours of overlap with the Boston team.
Nice to haves
  • Experience in testing games on various platforms (PC, consoles, VR).
  • Understanding of various narration systems used in movies and games, including linear, branching, nonlinear, environmental, procedural, and emergent storytelling.
  • Familiarity with various commercial game engines (Unreal Engine, Unity).
  • Basic knowledge of automation tools or scripting for QA automation.
Additional Information
Working mode
  • In‑office in a hybrid or full‑time capacity in Warsaw, Poland.
  • Relocation to Poland is required for those residing abroad.
  • Working hours 10:00 AM–6:00 PM is required to maintain several hours of overlap with the Boston team.
Health & Well-Being
  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well‑being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family‑friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, manditively paid by the company.
Perks & Professional Growth
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge‑sharing initiatives, online tutorials, and e‑learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!
Social Activities & Life in the Office
  • Dog‑friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well‑equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress‑code — we like to keep it casual.
Estimated pay range for this position:

7 600 - 12 200 PLN gross monthly.

Final offers are dependent on job‑related factors like experience and qualifications.

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