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A startup multimedia studio is seeking a Contract Unreal Engine Gameplay Programmer to join a cross-functional team. The role involves implementing player mechanics and building gameplay systems using Unreal Engine 5. Candidates should have 3+ years of game development experience and proficiency in C++. This position offers remote work options and a collaborative environment focused on delivering engaging gameplay experiences.
Remote
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.
As a Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and cinematic gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic—all while upholding performance, scalability, and clarity for designers and artists.
If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players long after the credits roll, we want to talk to you.
What You’ll Do
Requirements & Skills
Bonus Skills
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
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