CG SUPERVISOR (GAME CINEMATICS)

Platige

Warszawa

Hybrid

PLN 120,000 - 180,000

Full time

2 days ago
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Job summary

Platige is seeking an experienced CG Supervisor to oversee the visual and technical execution of a high-end game cinematic project across the full CG pipeline.

You will ensure the quality and consistency of assets and shots, lead reviews, and collaborate with directors, art leads, and production to mitigate risks and drive efficient workflows.

Qualifications

  • 5+ years in game cinematics, high-end VFX or similar CG production
  • Strong understanding of the complete CG pipeline and ability to evaluate work across departments
  • Experience collaborating with Pipeline TDs on production-driven tools and R&D

Responsibilities

  • Translate creative direction into a consistent visual and technical approach.
  • Work with Ho CG, Art Director and leads to maintain asset and shot quality.
  • Lead shot and asset reviews and provide clear, actionable feedback.
  • Act as final internal quality checkpoint before reviews by Director and client.
  • Identify pipeline and production risks early and propose workflows and solutions.
  • Support producer-led bids and scheduling with expert assessments of technical complexity and resource needs.

Skills

Visual judgement
Communication skills
Deadline-driven

Tools

Maya
Houdini
Arnold
Karma
RenderMan
Unreal Engine

Job description

We are looking for an experienced CG Supervisor to oversee the visual and technical execution of a high-end game cinematic project across the full CG pipeline.

Requirements

We are looking for extensive experience in game cinematics, high-end VFX or a similar CG production environment, a strong understanding of the complete CG pipeline and the ability to evaluate work both artistically and technically across departments. Strong visual judgement, communication skills and confidence working under production deadlines are essential.

Experience with Maya, Houdini and renderers such as Arnold, Karma or RenderMan will be an advantage. Familiarity with Unreal Engine is also a plus. Scripting knowledge and experience collaborating with Pipeline TDs on production-driven tools and R&D are welcome.

Experience in game cinematics, AAA productions or high-end VFX is strongly preferred.

Responsibilities
  • translating the creative direction set by the Director and Art Director into a consistent visual and technical approach,
  • working with the Head of CG, Art Director and Department Leads to maintain quality across assets and shots,
  • leading shot and asset reviews and providing clear, actionable feedback,
  • acting as the final internal quality checkpoint before Director and client reviews,
  • identifying pipeline and production risks early and recommending effective workflows and technical solutions,
  • supporting producer-led bids and scheduling by providing expert assessments of technical complexity, production risks and resource requirements.
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