CHARACTER LEAD / SUPERVISOR – GAME CINEMATICS

Platige

Warszawa

Hybrid

PLN 90,000 - 130,000

Full time

2 days ago
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Job summary

Platige in Warsaw is seeking an experienced Character Lead/Supervisor for game cinematics. The role is available on-site in Warsaw or remote, with CET/CEST collaboration hours.

You will oversee the full character pipeline from design interpretation to final render, ensuring body and facial performance and consistent appearances across shots. You will collaborate with CG, animation, lighting, rigging, and other department leads, providing clear feedback and guiding artists to resolve both

Qualifications

  • Significant experience in character production for game cinematics, feature animation or high-end VFX.
  • Ability to lead artists or supervise character work.
  • Strong knowledge of anatomy, topology, deformation and animation principles.

Responsibilities

  • Translate the Director’s and Art Director’s vision into character requirements and a clear production approach with the CG Supervisor.
  • Oversee character development from design interpretation, modelling and topology through UVs, texturing, shading, grooming, rigging and look development.
  • Collaborate with Department Leads across assets, rigging, animation, CFX and lighting to align requirements, resolve dependencies and manage handovers.
  • Ensure characters support body and facial performance, deformation and simulation requirements, remaining consistent from asset approval through final shots.
  • Review characters in motion and under production lighting to assess materials, skin, hair and fur and their final rendered appearance.
  • Lead character reviews, provide clear, actionable feedback and support artists in solving creative and technical problems.
  • Coordinate asset validation, publishing and updates with Department Leads and Pipeline TDs to keep characters reliable throughout production.
  • Plan priorities and milestones with Project Coordination, identifying risks early and balancing quality with schedule and technical constraints.

Job description

CHARACTER LEAD / SUPERVISOR – GAME CINEMATICS

Warsaw – on-site or remote (CET/CEST)

We are looking for an experienced Character Lead / Supervisor to oversee character production for high-end game cinematics, connecting creative intent with the needs of animation, lighting and rendering throughout the full character pipeline.

You will be responsible for:

  • -translating the Director’s and Art Director’s vision into character requirements and a clear production approach with the CG Supervisor,
  • -overseeing character development from design interpretation, modelling and topology through UVs, texturing, shading, grooming, rigging and look development,
  • -working closely with Department Leads across assets, rigging, animation, CFX and lighting to align requirements, resolve dependencies and manage handovers,
  • -ensuring characters support body and facial performance, deformation and simulation requirements, and remain consistent from asset approval through final shots,
  • -reviewing characters in motion and under production lighting to assess materials, skin, hair and fur, and their final rendered appearance,
  • -leading character reviews, providing clear, actionable feedback and supporting artists in solving creative and technical problems,
  • -coordinating asset validation, publishing and updates with Department Leads and Pipeline TDs to keep characters reliable throughout production,
  • -planning priorities and milestones with Project Coordination, identifying risks early and balancing quality with schedule and technical constraints.

We are looking for significant experience in character production for game cinematics, feature animation or high-end VFX, including leading artists or supervising character work. A thorough understanding of every stage of character production and the dependencies between them is essential.

Strong knowledge of anatomy, topology, deformation and animation principles is required, together with a practical understanding of how shading, grooming, lighting and rendering affect the final character. You should be able to evaluate characters both as assets and in the context of shots.

Excellent communication and collaboration skills are essential. You should be comfortable working across departments, explaining creative and technical decisions clearly, and resolving issues with the relevant specialists. Good English is required.

A background in character design or visual development will be an advantage, particularly the ability to preserve design intent as a character moves into 3D and through production.

Model: on-site in Warsaw or remote, with availability for collaboration during CET/CEST working hours.

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