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Platige in Warsaw is seeking an experienced Character Lead/Supervisor for game cinematics. The role is available on-site in Warsaw or remote, with CET/CEST collaboration hours.
You will oversee the full character pipeline from design interpretation to final render, ensuring body and facial performance and consistent appearances across shots. You will collaborate with CG, animation, lighting, rigging, and other department leads, providing clear feedback and guiding artists to resolve both
Warsaw – on-site or remote (CET/CEST)
We are looking for an experienced Character Lead / Supervisor to oversee character production for high-end game cinematics, connecting creative intent with the needs of animation, lighting and rendering throughout the full character pipeline.
You will be responsible for:
We are looking for significant experience in character production for game cinematics, feature animation or high-end VFX, including leading artists or supervising character work. A thorough understanding of every stage of character production and the dependencies between them is essential.
Strong knowledge of anatomy, topology, deformation and animation principles is required, together with a practical understanding of how shading, grooming, lighting and rendering affect the final character. You should be able to evaluate characters both as assets and in the context of shots.
Excellent communication and collaboration skills are essential. You should be comfortable working across departments, explaining creative and technical decisions clearly, and resolving issues with the relevant specialists. Good English is required.
A background in character design or visual development will be an advantage, particularly the ability to preserve design intent as a character moves into 3D and through production.
Model: on-site in Warsaw or remote, with availability for collaboration during CET/CEST working hours.