Design Intern (Web, Interaction and Graphics)

Grayhat Developers Private Limited

Islamabad

On-site

PKR 223,000 - 357,000

Full time

31 hours ago
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Benefits offered by this job

Monthly stipend
Mentorship from designers
Portfolio of shipped work

Job summary

Grayhat Developers Private Limited is offering a Design Intern position focusing on Web, Interaction and Graphics. You will blend artistry with engineering, create art for products, and make it interactive using a mix of tools and code.

You will learn end-to-end workflows from ideation to delivery within game and engineering teams. We expect students in CS, Software Engineering, Visual Communication Design, or related fields, or fresh graduates.

Qualifications

  • Proficiency in graphic design tools or equivalent.
  • Foundation in at least one programming language.
  • Basic understanding of game loops, mechanics and controls.
  • Strong visual communication and sketching skills.
  • Ability to work quickly under deadlines.
  • Empathy and collaborative mindset.
  • Curiosity about AI tools and integration into workflow.

Responsibilities

  • Create art and assets for products and projects.
  • Make art interactive using tooling and code.
  • Implement and test artwork in projects.
  • Speed up art delivery with internal tools and pipelines.
  • Participate in design reviews with designers and engineers.

Skills

Graphic design tools
Programming basics
Game structure basics
Visual communication
Fast learner
Empathy
Collaboration
AI tooling curiosity

Education

CS / Software Engineering / Visual Communication Design / Game Design (student)

Tools

Aseprite
Rive
Webflow
Adobe After Effects
Illustrator
Blender

Job description

Design Intern (Web, Interaction and Graphics)

Product and Design @ Grayhat


This internship is designed for people who want real engineering exposure, not observation hours.


Were you the artist at home, but became an engineer because “society”? Or vice versa? Your education and skills may just be in luck.


As mentioned above, we focus on crafting great digital experiences. We’re looking for people who can create art creatively across different modalities, both digital and physical, and who aren't afraid to explore new roles and ideas. For us, new-age artists thrive only when they are comfortable with different digital tools and don’t restrict themselves. What matters is the ability to move quickly, make decisions, and keep the user in mind.


This role combines a technical and digital artist role into one - a one-person role that can create art beautifully and efficiently, while also making it interactive for humans. We’re looking for an intern who can hit the ground running, take initiative, and use AI effectively as a tool - not as a replacement for creativity or critical thinking.


We value attention to detail. We value logical thinking.


You’ll be embedded within our game and engineering teams, learning our end-to-end workflow from rapid ideation to final delivery, while contributing real features to real projects. This is not a “shadow someone” internship. You’ll write stories, prototype ideas, make decisions, communicate clearly, and create meaningful work.


What You'll Do


  • Create art and assets for our products and projects

  • Turn the art interactive through tools including, but not limited to, Aseprite, Rive, Webflow, Adobe After Effects / Illustrator, Blender, and also raw code

  • Implement and test the artwork

  • Accelerate art delivery by building internal tools and pipelines

  • Participate in design reviews with designers and engineers, giving and receiving direct, constructive feedback

  • Write clear task updates and documentation using our project management and documentation tools

  • Contribute to post-mortems and help improve sprint workflows after each delivery cycle


We're Looking For


  • Proficiency in some graphic design tool like Photoshop, Illustrator, or equivalent

  • A foundation in at least one interpreted or compiled programming language

  • Basic understanding of core game structure: game loops, mechanics, and controls

  • Good sketching and visual communication skills

  • Ability to work quickly without compromising quality - you thrive under deadlines

  • Empathy

  • Comfortable collaborative workflows

  • Curious about AI tools and willing to integrate them thoughtfully into your workflow

  • Second-year, Third-year, or final-year student (CS, Software Engineering, Visual Communication Design, Game Design, Industrial Design, Product Design, or related field) or a fresh graduate


Nice to Have


  • Previously created art, e.g. student projects or personal builds

  • Have done “vibe coding”

  • Handwritten blogs, stories, or long-form writing samples

  • Art, sketches, or concept work

  • Experience conducting interviews or working in roles that require human interaction and empathy


What You'll Get


  • A monthly stipend. This is a paid internship - it ain’t much, but it’s honest work

  • Hands-on experience shipping products within your first two weeks

  • Mentorship from designers who work at a pace few studios can match

  • Exposure to a full product studio environment: design, engineering, client management, and delivery

  • A portfolio of shipped work you can proudly showcase in future interviews

  • A potential full-time offer if you stand out

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