Unity Tech & VFX Artist — Pipelines & Tools

Monstronauts

Philippines

On-site

PHP 670,000 - 1,004,000

Full time

11 days ago

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Job summary

Monstronauts in the Philippines is seeking a Technical & VFX Artist to enhance our game development pipeline. This role will involve implementing technical art features, creating tools, and to enhance the efficiency of the art production.

Collaborate with Technical Director, Studio Art Director, and Tool Engineers to optimize shaders, lighting, asset pipelines, and UI implementation. Bring strong Unity expertise, shader programming, and a passion for pushing visuals on multiple platforms.

Qualifications

  • Bachelor’s degree in Interactive Entertainment, Game Art, Game Design or a related field.
  • Proven experience as a VFX/Technical Artist for game development, with strong knowledge of shaders, render steps, graphics, post processing, VFX, and asset integration
  • Must be based and eligible to work in the Philippines.
  • Strong eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay
  • Expertise in creating custom tools and automating tasks
  • Solid understanding of asset management practices within Unity and experience with technical auditing and performance profiling
  • Demonstrated ability in creating and managing shader programs and scalable solutions for a variety of hardware
  • Keen interest in staying updated with the latest technologies, tools, and other industry innovations in game development
  • Ability to communicate effectively with both technical and creative team members
  • A strong portfolio showcasing your technical art skills and previous work, preferably with notes on optimization and asset management

Responsibilities

  • Establish and maintain streamlined Unity implementation workflows with leads and directors.
  • Uphold visual quality standards and ensure consistent implementations across teams.
  • Monitor and improve the art asset production pipeline.
  • Provide technical guidance and feedback to artists on implementation, optimization, and workflows.
  • Keep asset naming, UI implementation, decoration systems, and best practices documentation current.
  • Profile projects to identify bottlenecks and implement optimizations.
  • Collaborate with Tool Engineers to develop tools that boost artist efficiency and consistency.
  • Refine content and feature implementation workflows for smoother production cycles.
  • Design and maintain tools to improve workflow efficiency for artists.
  • Manage and optimize asset pipelines and integration processes.
  • Conduct technical audits and performance profiling to resolve issues across platforms.
  • Serve as a technical guide within the art team for Unity tooling and solutions.
  • Conceptualize scalable shader, lighting, and asset management solutions for mobile, console, and PC hardware.
  • Collaborate with Art and Engineering to research and develop project-specific solutions.
  • Stay updated with new tools and technologies and integrate them into workflows.
  • Proactively explore and implement new techniques to push game development boundaries.

Skills

Unity
Shaders
Performance optimization
Tool development
Asset integration
Communication

Education

Bachelor’s degree in Interactive Entertainment, Game Art, Game Design or related field

Tools

C++
FX authoring
Unity Editor tooling
Profiling tools

Job description

Monstronauts in the Philippines is seeking a Technical & VFX Artist to enhance our game development pipeline. This role will involve implementing technical art features, creating tools, and to enhance the efficiency of the art production.

Collaborate with Technical Director, Studio Art Director, and Tool Engineers to optimize shaders, lighting, asset pipelines, and UI implementation. Bring strong Unity expertise, shader programming, and a passion for pushing visuals on multiple platforms.

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