Lead 3D Character Animator – Shape Immersive Gameplay

Pole To Win International

Manila

Presencial

PHP 1.200.000 - 1.800.000

Jornada completa

Hace 5 días
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Ventajas ofrecidas por este puesto de trabajo

Competitive salary
Collaborative culture
Local & regional benefits
Global game services leader

Descripción de la vacante

Side is seeking a Lead/Senior Animator to drive character animation and visual storytelling for our game projects. You will oversee animation production, set quality benchmarks, and guide artists in creating dynamic performances that enhance gameplay and player engagement.

The role combines hands‑on animation with leadership, focusing on animation quality, efficient production workflows, and collaboration across design, art, and engineering teams.

Formación

  • Minimum 5 years of experience as a game animator and shown leadership capabilities.
  • Familiarity with motion capture systems, asset management, and scripting tools.
  • Proficiency in Maya, MotionBuilder, 3DS Max and Blender, plus UE5 and Unity.

Responsabilidades

  • Oversee animation creation for characters and ensure style alignment.
  • Define pipelines and workflows to support storytelling and gameplay.
  • Provide mentorship and feedback to animators to maintain quality.
  • Manage timelines, resources, and schedules to meet deadlines.
  • Implement QC to ensure fluid, believable, impactful animations.
  • Coordinate with modeling, rigging, and other departments for pipeline cohesion.
  • Assist recruiting by screening portfolios and participating in hiring.
  • Document and improve art production pipelines and workflows.
  • Create benchmark animations that set quality standards.

Conocimientos

Team leadership
Mentorship
Animation storytelling
Motion capture workflows

Herramientas

Autodesk Maya
MotionBuilder
3DS Max
Blender
Unreal Engine 5
Unity

Descripción del empleo

Side is seeking a Lead/Senior Animator to drive character animation and visual storytelling for our game projects. You will oversee animation production, set quality benchmarks, and guide artists in creating dynamic performances that enhance gameplay and player engagement.

The role combines hands‑on animation with leadership, focusing on animation quality, efficient production workflows, and collaboration across design, art, and engineering teams.

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