Game Designer

Kooapps Inc.

Makati

Vor Ort

PHP 279.000 - 502.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

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Zusammenfassung

Kooapps Inc. in Makati seeks a junior game designer to craft engaging core loops and intuitive gameplay. You will collaborate with programmers, artists, and UI designers to deliver satisfying player experiences from day one.

The role emphasizes rapid iteration, data-driven decisions, and clear documentation. Fresh graduates are welcome; onsite work in Makati is required, and you will participate in a six-day work week schedule.

Qualifikationen

  • Online portfolio showing game design work.
  • Scripting and technical knowledge required.
  • Experience on live game teams is a plus.
  • Fluent English communication.

Aufgaben

  • Design core loops and intuitive mechanics with minimal learning curve.
  • Collaborate with programmers to tune feel, physics and controls.
  • Work with artists and UI/UX designers for clear visual feedback.
  • Create lightweight, visual documentation (GDDs).
  • Analyze prototype metrics and run A/B tests to guide iteration.
  • Participate in fast-paced internal playtesting with QA and programmers.
  • Generate and pitch high-potential game concepts regularly.

Kenntnisse

Scripting
Game design
English communication
Portfolio

Ausbildung

High School Diploma or equivalent
Art/Game Design or CS/IT

Jobbeschreibung

Responsibilities
  • Core Loop Design: Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve.
  • Cross-Functional Execution: Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction.
  • Visual Communication: Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds.
  • Lean Documentation: Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development.
  • Data-Driven Iteration: Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
  • Constructive Playtesting: Participate actively and work with QA & Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly.
  • Rapid Ideation & Pitching: Generate and pitch high-potential, trend-driven game concepts on a continuous basis.
Requirements

An online portfolio is required to showcase the work before being considered for an interview. Please indicate the link on your resume.

  • At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/GameDesign, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent.
  • Scripting and technical knowledge is a must
  • Worked on the live team of another game in a similar capacity is a plus
  • Communicate and work effectively in English
  • Willing to work onsite in Makati
  • Willing to work Monday to Saturday
  • Fresh graduates/Entry level applicants are accepted
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