3D Environment Artist

Create Synergies Inc.

Pasig

On-site

PHP 500,000 - 800,000

Full time

8 days ago

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Job summary

Create Synergies Inc. is seeking a skilled 3D Environment Artist to craft high‑quality environment assets for games across platforms.

You will interpret client briefs, build production‑ready assets, support pre‑production tasks, and ensure outputs meet artistic and technical standards within schedule. Ideal candidates have 2+ years in AAA game environments, strong Maya/3ds Max/Photoshop/ZBrush skills, and experience with Substance tools, Blender, Unreal Engine, or Unity.

Qualifications

  • 2+ years of experience creating 3D art assets for AAA or equivalent environments.
  • Strong knowledge of the game art production pipeline and asset creation standards.
  • Proficiency in Maya, 3ds Max, Photoshop and ZBrush is required; hands‑on with Substance Painter/Designer and Blender is highly valued.

Responsibilities

  • Study client briefs and project requirements to define asset creation workflows.
  • Create high‑quality, production‑ready 3D environment assets meeting specs and timelines.
  • Deliver files with proper naming conventions and production best practices within budgeted effort.
  • Assist in effort estimation, troubleshoot issues, and provide guidance to junior artists.
  • Participate in team meetings and clearly communicate status, risks, and blockers.

Skills

3D environment creation
AAA game asset development
Game art production pipeline
Real‑time shaders
Effort estimation & workflow planning
Strong communication & teamwork
Attention to detail
Reference gathering & pre‑production
Asset quality review & troubleshooting

Tools

Maya
3ds Max
Photoshop
ZBrush
Substance Painter
Substance Designer
Blender
Unreal Engine
Unity

Job description

Job Description:

Role Overview

A game art and creative production company is seeking a 3D Environment Artist to create high-quality 3D environment assets for game projects across different platforms and genres. This role is responsible for interpreting client briefs, creating production-ready 3D assets, supporting pre-production activities, and ensuring output meets artistic, technical, and delivery standards. The position also includes elements of peer guidance, effort estimation, troubleshooting, and first-level review of assets when required.

Key Responsibilities
  • The 3D Environment Artist will study and interpret client briefs, specifications, and project requirements to ensure a clear understanding of the expected output before production begins. The role involves supporting pre-production activities by collecting references, preparing checklists, identifying potential questions for clarification, and helping define asset creation workflows.
  • The successful candidate will create high-quality, error-free 3D environment assets that meet client specifications, technical standards, and project timelines. This includes producing benchmark or sample assets when needed to help establish the required quality level and workflow for the project.
  • The role also requires delivering files according to agreed naming conventions, folder structures, technical requirements, and production best practices. The artist will be expected to work efficiently within budgeted effort and support the overall productivity of the project.
  • In addition to asset creation, the 3D Environment Artist may assist in effort estimation for new work, troubleshoot production issues, provide guidance to other artists, and conduct first-level checks of peer or junior work to ensure alignment with artistic and technical requirements.
  • The position requires active participation in team meetings, clear communication with leads and project managers, and timely updates on work status, risks, blockers, or delivery concerns. The artist is expected to contribute ideas, raise red flags where needed, and support project success through both individual execution and team collaboration.
Qualifications & Experience

The ideal candidate has at least 2 years of experience creating 3D art assets for AAA game titles or similar high-quality game production environments.

Candidates should have excellent 3D environment creation skills and strong knowledge of the game art production pipeline. A high level of proficiency in industry-standard tools such as Maya, 3ds Max, Photoshop, and ZBrush is required.

Hands‑on experience with tools such as Substance Painter, Substance Designer, and Blender is highly valuable. Strong knowledge of real‑time shaders and game engines such as Unreal Engine and Unity is also important.

The role requires strong attention to detail, good written and verbal communication skills, and the ability to work independently as a self‑starter while also contributing effectively within a team environment.

Candidates should be able to estimate work effort, follow technical and artistic requirements, solve production‑related issues, and support other artists when needed. A professional, collaborative, and quality‑focused approach is essential.

Key Skills
  • 3D environment asset creation
  • Game art production pipeline
  • AAA game asset development
  • Maya, 3ds Max, Photoshop, and ZBrush
  • Substance Painter, Substance Designer, and Blender
  • Unreal Engine and Unity
  • Real‑time shaders
  • Reference gathering and pre‑production support
  • Asset quality review and troubleshooting
  • Effort estimation and workflow planning
  • Strong communication, teamwork, and attention to detail
Impact of the Role

The 3D Environment Artist contributes directly to the visual quality and successful delivery of game art projects. Through strong technical execution, production discipline, and collaboration with leads and fellow artists, this role helps ensure environment assets meet client expectations, project standards, and delivery timelines.

Requirements
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