3D Animator

Keywords Studios

Pasig

On-site

PHP 400,000 - 700,000

Full time

14 days+

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Job summary

Keywords Studios, a global game services company, is seeking a 3D Animator with focus on motion capture processing and character animation. You will develop animations from scratch or refine mocap data to meet client specifications and deadlines.

Responsibilities include collaborating with Leads and PMs, planning asset creation, and delivering top-quality assets within the project constraints. 2+ years of game animation experience is preferred.

Qualifications

  • Proficient with industry-standard software such as Maya, 3ds Max, MotionBuilder.
  • Skilled at cleaning up and processing high quality Mocap data.
  • Proficient in creating human and creature animations.
  • Knowledge of traditional animation fundamentals and game art pipeline.
  • 2+ years of experience as a game animator.

Responsibilities

  • Study task specs and client brief; seek clarifications.
  • Collaborate with Lead to arrive at task estimation.
  • Create animations from scratch or refine motion capture data.
  • Deliver assets within timelines and quality standards.
  • Provide daily status updates and proactively solve issues.

Skills

Maya
3ds Max
MotionBuilder
Mocap cleanup
Animation creation

Job description

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.

Looking for 3D Animators proficient in creating animations meeting client specifications, quality standards, and deadlines. Tasks include developing animations from scratch or refining motion capture data. Prioritize efficient planning, adherence to organizational processes, and effective communication with Leads, PMs, and team members. Aim for flawless task execution and proactive support to ensure project success.

Requirements
  • 1. Skills, Knowledge and Experience
    • a. Skilled at using industry standard software such as Maya, 3D Studio Max Motion Builder etc.
    • b. Skilled at cleaning up and processing high quality Mocap data.
    • c. Proficient in creating human and creature animations
    • d. Knowledge of traditional animation fundamentals
    • e. Good knowledge of game art creation pipeline
    • f. 2+ years of experience as a game animator.
  • 2. Behaviors and Abilities
    • A. Self Management
      • a. Professional and friendly in daily conduct.
      • b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day.
      • c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind.
      • d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently.
      • e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production.
      • f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action.
      • g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work.
    • B. Communication
      • a. Able to regularly communicate with Lead and PM to inform on:
      • i. Completion status of work allocated
      • iii. Any problems or issues that might impact the timely completion of work
      • iv. Any new learnings
      • b. Able to effectively communicate the following (makes an attempt to do so in English):
      • v. Questions related to the asset allocated or any aspect of the project
      • vi. Asset delivery notes and explanations vii. Work status
      • viii. Comments and explanations to be added to Feedback Tracker
      • c. Verbally communicate complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient’s comprehension level in mind.
        d. Confidently and effectively communicate in English with non-Indian team members.
      • e. Show clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others
    • C. Team
      • a. Consistently deliver assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member.
      • b. Show commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving asset creation related issues
      • c. Be open to feedback and be willing to owe up to mistakes in order to work towards a positive contribution.
      • d. Show initiative by volunteering and taking on tasks important to the successful execution of the project.
      • e. Set a personal example for the team through their conduct and professional behavior – treating people well, coming to work on time, not wasting time etc.
RESPONSIBILITIES
  • 1. Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information.
  • 2. Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it.
  • 3. Work closely with the Lead to arrive at appropriate effort estimates for tasks.
  • 4. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity.
  • 5. Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization.
  • 6. Collect adequate and appropriate references before commencing work.
  • 7. Create animations from scratch OR cleanup and process high quality 3d motion capture data.
  • 8. If required, carry out any post-production processes that may be required. This could include activities such as making animations game-engine ready and checking them in the engine.
  • 9. Provide daily update of task status to Lead/sub-Lead.
  • 10. Proactively solve artistic and technical problems encountered while working on a task. Discuss such solutions with Lead/sub-Lead before implementing them. Red-flag unsolved problems in a timely manner.
  • 11. Maintain and improve own productivity by completing work within the time allocated. This includes art tasks taken to completion or to a predetermined point where it is to be handed over to a polishing artist.
  • 12. Adopt organization mandated Best Practices and Work Processes while working on a task.
  • 13. Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications.
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