Technical Designer

Blind Squirrel Games

Auckland

Presencial

NZD 70.000 - 110.000

Jornada completa

hace 7 horas
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Descripción de la vacante

Blind Squirrel Games in Auckland, New Zealand seeks a Technical Designer to translate creative concepts into practical systems. You will collaborate with design, art, and engineering teams to build, prototype, and refine features while maintaining documentation and specs, ensuring pipelines balance performance with creative direction.

The role emphasizes wearables and character customization systems, scalable architecture, and clear cross-disciplinary communication for timely project delivery.

Formación

  • Translates creative concepts into clear, implementable systems.
  • Designs wearable assets and character customization systems.
  • Structures systems, tools and workflows for scalable game production.
  • Experience collaborating in multi-disciplinary game teams.
  • Exhibits strong problem solving and attention to detail in feature implementation.
  • Prepares clear design docs and technical specifications.

Responsabilidades

  • Translate creative concepts into practical, implementable systems and features.
  • Build and maintain design documentation and technical specs.
  • Prototype mechanics and troubleshoot implementation issues.
  • Optimize pipelines for performance and usability.
  • Communicate with design, art and engineering to balance constraints and timelines.

Conocimientos

Technical design
Wearable asset design
Systems architecture
Multidisciplinary teamwork
Problem solving
Documentation
Prototyping mechanics
Communication
Game design knowledge

Educación

Relevant degree or equivalent experience

Herramientas

Game engines
Collaborative design tools

Descripción del empleo

Company Description

Blind Squirrel Games is a global game development studio with locations in the United States, New Zealand, and Colombia. For over 16 years, the studio has partnered with leading developers and publishers to deliver full-cycle development, co-development support, ports, and remasters and remakes across mobile, console, and PC platforms. The team specializes in scalable collaboration, integrating into partner pipelines to accelerate production and expand capabilities. Cross-discipline teams work together to help projects hit milestones, refine existing titles, and elevate player experiences. Blind Squirrel Games offers a dynamic environment for professionals who want to contribute to high-quality, player-focused games.

Role Description

The Technical Designer role at Blind Squirrel Games is a full-time, on-site position based in Auckland, New Zealand. In this role, the Technical Designer collaborates closely with design, art, and engineering teams to translate creative concepts into practical, implementable systems and features. Day-to-day responsibilities include building and maintaining design documentation, creating and refining technical specifications, and ensuring that systems, tools, and workflows support both creative direction and production needs. The Technical Designer may help prototype mechanics, troubleshoot implementation issues, and optimize pipelines for performance and usability. This role also involves regular communication with cross-functional team members to balance design intent, technical constraints, and project timelines.

Qualifications
  • Technical Design skills, including the ability to translate creative ideas into clear, implementable systems and tools.
  • Garment Construction, Fitting, and Pattern Making skills relevant to designing and refining wearable assets or character customization systems.
  • Architecture skills, especially in structuring systems, tools, and workflows that support scalable and efficient game production.
  • Experience working in multidisciplinary teams within game development or related interactive media environments.
  • Strong problem-solving abilities and attention to detail in documenting and implementing complex features.
  • Proficiency with relevant design and production software, such as game engines and collaborative design tools.
  • Clear written and verbal communication skills and the ability to present technical concepts to non-technical stakeholders.
  • Relevant tertiary qualification or equivalent professional experience in game design, technical design, interactive media, or a related field.

Visit our web site for more information: https://blindsquirrelentertainment.com/careers

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