About the Role
Our client, a globally recognized leader in interactive entertainment, is seeking an experienced Senior Technical Animator with a specialization in motion capture to join their remote-first development team. This pivotal role requires a blend of artistic skill, technical expertise, and a deep understanding of character movement and performance. You will be responsible for the entire pipeline of motion capture data, from acquisition and clean-up to retargeting and integration into the game engine. The ideal candidate possesses exceptional problem-solving abilities, a keen eye for realistic and stylized motion, and the proficiency to develop tools and workflows that enhance efficiency and quality. We are looking for a candidate passionate about bringing characters to life through realistic and compelling motion, contributing to the immersive experience of our award-winning titles. This is a unique opportunity to shape character animation on a large scale, working from the comfort of your own location.
Key Responsibilities
- Oversee the motion capture process, including setup, data capture, and quality control.
- Clean, edit, and process raw motion capture data to achieve desired character performances.
- Retarget motion capture data to various character rigs, ensuring accurate and believable movement.
- Integrate cleaned and retargeted animations into the game engine (e.g., Unreal Engine, Unity).
- Develop and maintain custom tools and scripts to streamline the mocap pipeline and improve efficiency.
- Collaborate closely with animators, riggers, and game designers to ensure motion data meets project requirements.
- Troubleshoot and resolve technical issues related to motion capture data and character animation.
- Advise on character rigging best practices to facilitate high-quality animation.
- Stay current with advancements in motion capture technology, software, and workflows.
- Ensure the consistency and quality of character performance across all animations.
Requirements
- Proven professional experience as a Technical Animator with a strong focus on motion capture in the video game industry.
- Expertise in cleaning, processing, and retargeting motion capture data using software such as MotionBuilder, Maya, or equivalent.
- Proficiency with game engines (Unreal Engine, Unity) and understanding of animation integration pipelines.
- Strong scripting skills (e.g., Python, MEL) for developing pipeline tools.
- Solid understanding of character rigging, anatomy, and animation principles.
- Excellent problem-solving skills and attention to detail.
- Ability to work independently, manage time effectively, and meet deadlines in a remote environment.
- Strong communication and collaboration skills.
- A portfolio showcasing high-quality motion capture work and technical solutions.
- Bachelor's degree in Animation, Computer Graphics, or a related field, or equivalent professional experience.
Benefits
- Competitive salary and remote work flexibility.
- Comprehensive health, dental, and vision benefits.
- Generous paid time off and company holidays.
- Opportunity to work on highly anticipated, flagship game titles.
- Access to state-of-the-art virtual collaboration tools.
- Professional development opportunities and training.
- Contribution to a cutting-edge, remote-first team culture.
- Retirement savings plan options.
- Performance-based bonuses.
- Regular virtual team events and social interactions.