Graphics Software Intern — Hybrid & Mentorship

Arm

Trondheim

Hybrid

NOK 477,000 - 646,000

Full time

6 days ago
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Benefits offered by this job

Mentorship
Regular team activities
End-of-internship celebration

Job summary

Arm Trondheim is offering an internship in our graphics software team beginning in June 2027 for about 10 weeks. You’ll work on improving Direct3D drivers for Windows on Arm and contribute to testing and demo applications while collaborating with engineers across sites.

We seek students pursuing a Master’s/PhD (or exceptional Bachelor’s) in CS/Math/Physics with strong C/C++ and graphics API background. Hybrid work, mentorship, and team activities are part of the experience.

Qualifications

  • Pursuing a Master’s or PhD in Computer Science, Mathematics, Physics or a related field with at least 2 years of university studies completed.
  • Strong programming skills in C/C++ and graphics programming.
  • Experience in a Windows development environment is preferred.
  • Background in graphics APIs (Direct3D or Vulkan) and the underlying math is a strong plus.
  • Motivation to work independently while contributing as part of a team.

Responsibilities

  • Contribute new features to our production Direct3D drivers for Windows on Arm
  • Debug and fix issues in the driver codebase
  • Develop and extend Direct3D API tests and demo applications
  • Collaborate with engineers from other software teams across sites
  • Take part in team meetings and daily engineering practices

Skills

C/C++
Graphics programming
Windows development
Independent yet team player

Education

Master's or PhD in Computer Science/related field
Exceptional Bachelor's student

Tools

Direct3D
Vulkan

Job description

Arm Trondheim is offering an internship in our graphics software team beginning in June 2027 for about 10 weeks. You’ll work on improving Direct3D drivers for Windows on Arm and contribute to testing and demo applications while collaborating with engineers across sites.

We seek students pursuing a Master’s/PhD (or exceptional Bachelor’s) in CS/Math/Physics with strong C/C++ and graphics API background. Hybrid work, mentorship, and team activities are part of the experience.

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